#include <string.h>
#include "vkimageidentity.h"
-#include "vkshader.h"
-#include "vkelementutils.h"
#include "shaders/identity.vert.h"
#include "shaders/identity.frag.h"
vk_identity->quad = gst_vulkan_full_screen_quad_new (vfilter->queue);
- if (!(vert = _vk_create_shader (vfilter->device, identity_vert,
+ if (!(vert = gst_vulkan_create_shader (vfilter->device, identity_vert,
identity_vert_size, &error)))
goto error;
- if (!(frag = _vk_create_shader (vfilter->device, identity_frag,
+ if (!(frag = gst_vulkan_create_shader (vfilter->device, identity_frag,
identity_frag_size, &error))) {
gst_vulkan_handle_unref (vert);
goto error;