#include "gstqsgtexture.h"
#include "gstqtglutility.h"
+#include <QtCore/QDateTime>
#include <QtCore/QRunnable>
#include <QtGui/QGuiApplication>
#include <QtQuick/QQuickWindow>
GstGLContext *other_context;
/* frames that qmlview rendered in its gl thread */
- guint64 frames_rendered;
+ quint64 frames_rendered;
+ quint64 start;
+ quint64 stop;
};
class InitQtGLContext : public QRunnable
g_mutex_lock (&this->priv->lock);
+ static volatile gsize once = 0;
+ if (g_once_init_enter(&once)) {
+ this->priv->start = QDateTime::currentDateTime().toMSecsSinceEpoch();
+ g_once_init_leave(&once,1);
+ }
+
if (!fbo && !this->priv->useDefaultFbo) {
width = source->width();
QOpenGLFramebufferObject::NoAttachment, GL_TEXTURE_2D, GL_RGBA));
source->setRenderTarget(fbo.data());
+ } else if (this->priv->useDefaultFbo) {
+ GST_DEBUG ("use default fbo for render target");
+ fbo.reset(NULL);
+ source->setRenderTarget(NULL);
}
g_mutex_unlock (&this->priv->lock);
this->priv->quit = TRUE;
g_cond_signal (&this->priv->update_cond);
- g_mutex_unlock (&this->priv->lock);
+ this->priv->stop = QDateTime::currentDateTime().toMSecsSinceEpoch();
+ qint64 duration = this->priv->stop - this->priv->start;
+ float fps = ((float)this->priv->frames_rendered / duration * 1000);
+
+ GST_DEBUG("about to quit, total refresh frames (%lld) in (%0.3f) seconds, fps: %0.3f",
+ this->priv->frames_rendered, (float)duration / 1000, fps);
- GST_DEBUG("about to quit");
+ g_mutex_unlock (&this->priv->lock);
}
void
g_mutex_unlock (&qt_window->priv->lock);
}
-
-void
-qt_window_get_total_frames (QtGLWindow * qt_window, guint64 *frames)
-{
- g_return_if_fail (qt_window != NULL);
-
- g_mutex_lock (&qt_window->priv->lock);
-
- *frames = qt_window->priv->frames_rendered;
-
- g_mutex_unlock (&qt_window->priv->lock);
-}