Stage stage = Stage::GetCurrent();
stage.SetBackgroundColor( Color::WHITE );
+ // Hide the indicator bar
+ application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+
//Set up layer to place UI on.
Layer layer = Layer::New();
layer.SetParentOrigin( ParentOrigin::CENTER );
//Visual map for model
mVisualMap.Clear();
mVisualMap[ Visual::Property::TYPE ] = Visual::PRIMITIVE;
- mVisualMap[ PrimitiveVisual::Property::COLOR ] = mColor;
+ mVisualMap[ PrimitiveVisual::Property::MIX_COLOR ] = mColor;
}
//Sets the 3D model to a sphere and modifies the sliders appropriately.