mTimerDispersion.TickSignal().Connect( this, &MetaballExplosionController::OnTimerDispersionTick );
// Connect the callback to the touch signal on the mesh actor
- window.GetRootLayer().TouchSignal().Connect( this, &MetaballExplosionController::OnTouch );
+ window.GetRootLayer().TouchedSignal().Connect( this, &MetaballExplosionController::OnTouch );
}
Geometry MetaballExplosionController::CreateGeometry( bool aspectMappedTexture )