Release 1.6.0
[platform/upstream/gstreamer.git] / docs / plugins / inspect / plugin-geometrictransform.xml
index ce06576..f6e9b12 100644 (file)
@@ -3,10 +3,10 @@
   <description>Various geometric image transform elements</description>
   <filename>../../gst/geometrictransform/.libs/libgstgeometrictransform.so</filename>
   <basename>libgstgeometrictransform.so</basename>
-  <version>0.11.94.1</version>
+  <version>1.6.0</version>
   <license>LGPL</license>
   <source>gst-plugins-bad</source>
-  <package>GStreamer Bad Plug-ins git</package>
+  <package>GStreamer Bad Plug-ins source release</package>
   <origin>Unknown package origin</origin>
   <elements>
     <element>
@@ -76,7 +76,7 @@
       <name>fisheye</name>
       <longname>fisheye</longname>
       <class>Transform/Effect/Video</class>
-      <description>Split the image into two halves and reflect one over each other</description>
+      <description>Simulate a fisheye lens by zooming on the center of the image and compressing the edges</description>
       <author>Filippo Argiolas &lt;filippo.argiolas@gmail.com&gt;</author>
       <pads>
         <caps>
       </pads>
     </element>
     <element>
+      <name>perspective</name>
+      <longname>perspective</longname>
+      <class>Transform/Effect/Video</class>
+      <description>Apply a 2D perspective transform</description>
+      <author>Antonio Ospite &lt;ospite@studenti.unina.it&gt;</author>
+      <pads>
+        <caps>
+          <name>sink</name>
+          <direction>sink</direction>
+          <presence>always</presence>
+          <details>video/x-raw, format=(string){ ARGB, BGR, BGRA, BGRx, RGB, RGBA, RGBx, AYUV, xBGR, xRGB, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+        </caps>
+        <caps>
+          <name>src</name>
+          <direction>source</direction>
+          <presence>always</presence>
+          <details>video/x-raw, format=(string){ ARGB, BGR, BGRA, BGRx, RGB, RGBA, RGBx, AYUV, xBGR, xRGB, GRAY8, GRAY16_BE, GRAY16_LE }, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ]</details>
+        </caps>
+      </pads>
+    </element>
+    <element>
       <name>pinch</name>
       <longname>pinch</longname>
       <class>Transform/Effect/Video</class>