<para>
A buffer that is sinked to a Queue will not automatically be pushed to the
next connected element but will be buffered. It will be pushed to the next
- element as soon as gst_connection_push () is called.
+ element as soon as a gst_pad_pull () is called on the queues srcpad.
</para>
<para>
Queues are mostly used in conjunction with a <classname>GstThread</classname> to
provide an external connection for the thread elements. You could have one
thread feeding buffers into a <classname>GstQueue</classname> and another
- thread repeadedly calling gst_connection_push () on the queue to feed its
+ thread repeadedly calling gst_pad_pull () on the queue to feed its
internal elements.
</para>
<graphic fileref="images/queue" format="png"></graphic>
</figure>
+ <para>
+ The standard <application>GStreamer</application> queue implementation has some
+ properties that can be changed using the gtk_objet_set () method. To set the
+ maximum number of buffers that can be queued to 30, do:
+ </para>
+ <programlisting>
+ gtk_object_set (GTK_OBJECT (queue), "max_level", 30, NULL);
+ </programlisting>
+
+ <para>
+ The following mp3 player shows you how to create the above pipeline using a
+ thread and a queue.
+ </para>
+
+ <programlisting>
+#include <stdlib.h>
+#include <gst/gst.h>
+
+gboolean playing;
+
+/* eos will be called when the src element has an end of stream */
+void
+eos (GstElement *element, gpointer data)
+{
+ g_print ("have eos, quitting\n");
+
+ playing = FALSE;
+}
+
+int
+main (int argc, char *argv[])
+{
+ GstElement *disksrc, *audiosink, *queue, *parse, *decode;
+ GstElement *bin;
+ GstElement *thread;
+
+ gst_init (&argc,&argv);
+
+ if (argc != 2) {
+ g_print ("usage: %s <filename>\n", argv[0]);
+ exit (-1);
+ }
+
+ /* create a new thread to hold the elements */
+ thread = gst_thread_new ("thread");
+ g_assert (thread != NULL);
+
+ /* create a new bin to hold the elements */
+ bin = gst_bin_new ("bin");
+ g_assert (bin != NULL);
+
+ /* create a disk reader */
+ disksrc = gst_elementfactory_make ("disksrc", "disk_source");
+ g_assert (disksrc != NULL);
+ gtk_object_set (GTK_OBJECT (disksrc), "location", argv[1], NULL);
+ gtk_signal_connect (GTK_OBJECT (disksrc), "eos",
+ GTK_SIGNAL_FUNC (eos), thread);
+
+ queue = gst_elementfactory_make ("queue", "queue");
+
+ /* and an audio sink */
+ audiosink = gst_elementfactory_make ("audiosink", "play_audio");
+ g_assert (audiosink != NULL);
+
+ parse = gst_elementfactory_make ("mp3parse", "parse");
+ decode = gst_elementfactory_make ("mpg123", "decode");
+
+ /* add objects to the main bin */
+ gst_bin_add (GST_BIN (bin), disksrc);
+ gst_bin_add (GST_BIN (bin), queue);
+
+ gst_bin_add (GST_BIN (thread), parse);
+ gst_bin_add (GST_BIN (thread), decode);
+ gst_bin_add (GST_BIN (thread), audiosink);
+
+ gst_pad_connect (gst_element_get_pad (disksrc,"src"),
+ gst_element_get_pad (queue,"sink"));
+
+ gst_pad_connect (gst_element_get_pad (queue, "src"),
+ gst_element_get_pad (parse, "sink"));
+ gst_pad_connect (gst_element_get_pad (parse, "src"),
+ gst_element_get_pad (decode, "sink"));
+ gst_pad_connect (gst_element_get_pad (decode, "src"),
+ gst_element_get_pad (audiosink, "sink"));
+
+ gst_bin_add (GST_BIN (bin), thread);
+
+ /* make it ready */
+ gst_element_set_state (GST_ELEMENT (bin), GST_STATE_READY);
+ /* start playing */
+ gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PLAYING);
+
+ playing = TRUE;
+
+ while (playing) {
+ gst_bin_iterate (GST_BIN (bin));
+ }
+
+ gst_element_set_state (GST_ELEMENT (bin), GST_STATE_NULL);
+
+ exit (0);
+}
+ </programlisting>
+
</chapter>