-#ifndef __DALI_TOOLKIT_CONTROL_IMPL_H__
-#define __DALI_TOOLKIT_CONTROL_IMPL_H__
+#ifndef DALI_TOOLKIT_CONTROL_IMPL_H
+#define DALI_TOOLKIT_CONTROL_IMPL_H
/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
namespace Toolkit
{
/**
* It will provide some common functionality required by all controls.
* Implements ConnectionTrackerInterface so that signals (typically connected to member functions) will
* be disconnected automatically when the control is destroyed.
+ * @SINCE_1_0.0
*/
-class DALI_IMPORT_API Control : public CustomActorImpl, public ConnectionTrackerInterface
+class DALI_TOOLKIT_API Control : public CustomActorImpl, public ConnectionTrackerInterface
{
public:
-
class Extension; ///< Forward declare future extension interface
// Creation & Destruction
/**
- * @brief Create a new ControlImpl instance that does not require touch by default.
+ * @brief Creates a new ControlImpl instance that does not require touch by default.
*
- * If touch is required then the user can connect to this class' touch signal.
- * @return A handle to the ControlImpl instance.
+ * If touch is required, then the user can connect to this class' touch signal.
+ * @SINCE_1_0.0
+ * @return A handle to the ControlImpl instance
*/
static Toolkit::Control New();
+protected:
/**
* @brief Virtual destructor.
+ * @SINCE_1_0.0
*/
virtual ~Control();
+public:
// Styling
/**
* @copydoc Dali::Toolkit::Control::SetStyleName
*/
- void SetStyleName( const std::string& styleName );
+ void SetStyleName(const std::string& styleName);
/**
* @copydoc Dali::Toolkit::Control::GetStyleName
/**
* @copydoc Dali::Toolkit::Control::SetBackgroundColor
*/
- void SetBackgroundColor( const Vector4& color );
+ void SetBackgroundColor(const Vector4& color);
/**
- * @copydoc Dali::Toolkit::Control::GetBackgroundColor
- */
- Vector4 GetBackgroundColor() const;
-
- /**
- * @copydoc Dali::Toolkit::Control::SetBackgroundImage
+ * @brief Sets the background with a property map.
+ *
+ * @SINCE_1_0.0
+ * @param[in] map The background property map
*/
- void SetBackgroundImage( Image image );
+ void SetBackground(const Property::Map& map);
/**
* @copydoc Dali::Toolkit::Control::ClearBackground
*
* Gesture detection can be enabled one at a time or in bitwise format as shown:
* @code
- * EnableGestureDetection(Gesture::Type(Gesture::Pinch | Gesture::Tap | Gesture::Pan));
+ * EnableGestureDetection(GestureType::Value(GestureType::PINCH | GestureType::TAP | GestureType::PAN));
* @endcode
- * @param[in] type The gesture type(s) to enable.
+ * @SINCE_1_0.0
+ * @param[in] type The gesture type(s) to enable
*/
- void EnableGestureDetection( Gesture::Type type );
+ void EnableGestureDetection(GestureType::Value type);
/**
* @brief Allows deriving classes to disable any of the gesture detectors.
*
* Like EnableGestureDetection, this can also be called using bitwise or.
- * @param[in] type The gesture type(s) to disable.
+ * @SINCE_1_0.0
+ * @param[in] type The gesture type(s) to disable
* @see EnableGetureDetection
*/
- void DisableGestureDetection( Gesture::Type type );
+ void DisableGestureDetection(GestureType::Value type);
/**
* @brief If deriving classes wish to fine tune pinch gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
- * @return The pinch gesture detector.
+ * @SINCE_1_0.0
+ * @return The pinch gesture detector
* @pre Pinch detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune pan gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
- * @return The pan gesture detector.
+ * @SINCE_1_0.0
+ * @return The pan gesture detector
* @pre Pan detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune tap gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
- * @return The tap gesture detector.
+ * @SINCE_1_0.0
+ * @return The tap gesture detector
* @pre Tap detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
/**
* @brief If deriving classes wish to fine tune long press gesture
- * detection then they can access the gesture detector through this
+ * detection, then they can access the gesture detector through this
* API and modify the detection.
*
- * @return The long press gesture detector.
+ * @SINCE_1_0.0
+ * @return The long press gesture detector
* @pre Long press detection should have been enabled via EnableGestureDetection().
* @see EnableGestureDetection
*/
* keyboard focus movement between its child actors).
*
* The control doesn't support it by default.
- * @param[in] isSupported Whether this control supports two dimensional keyboard navigation.
+ * @SINCE_1_0.0
+ * @param[in] isSupported Whether this control supports two dimensional keyboard navigation
*/
- void SetKeyboardNavigationSupport( bool isSupported );
+ void SetKeyboardNavigationSupport(bool isSupported);
/**
* @brief Gets whether this control supports two dimensional keyboard navigation.
*
- * @return true if this control supports two dimensional keyboard navigation.
+ * @SINCE_1_0.0
+ * @return true if this control supports two dimensional keyboard navigation
*/
bool IsKeyboardNavigationSupported();
* @brief Sets whether this control is a focus group for keyboard navigation.
*
* (i.e. the scope of keyboard focus movement
- * can be limitied to its child actors). The control is not a focus group by default.
- * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation.
+ * can be limited to its child actors). The control is not a focus group by default.
+ * @SINCE_1_0.0
+ * @param[in] isFocusGroup Whether this control is set as a focus group for keyboard navigation
*/
- void SetAsKeyboardFocusGroup( bool isFocusGroup );
+ void SetAsKeyboardFocusGroup(bool isFocusGroup);
/**
* @brief Gets whether this control is a focus group for keyboard navigation.
*
- * @return true if this control is set as a focus group for keyboard navigation.
+ * @SINCE_1_0.0
+ * @return true if this control is set as a focus group for keyboard navigation
*/
bool IsKeyboardFocusGroup();
+ /// @cond internal
/**
* @brief Called by the AccessibilityManager to activate the Control.
+ * @SINCE_1_0.0
*/
DALI_INTERNAL void AccessibilityActivate();
/**
* @brief Called by the KeyboardFocusManager.
+ * @SINCE_1_0.0
*/
DALI_INTERNAL void KeyboardEnter();
+ /// @endcond
// Signals
*/
Toolkit::Control::KeyInputFocusSignalType& KeyInputFocusLostSignal();
+ /// @cond internal
/**
* @brief Called by the KeyInputFocusManager to emit key event signals.
*
- * @param[in] event The key event.
- * @return True if the event was consumed.
+ * @SINCE_1_0.0
+ * @param[in] event The key event
+ * @return True if the event was consumed
*/
- DALI_INTERNAL bool EmitKeyEventSignal( const KeyEvent& event );
+ DALI_INTERNAL bool EmitKeyEventSignal(const KeyEvent& event);
+ /// @endcond
protected: // For derived classes to call
-
/**
- * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal
+ * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal.
*
* Should be called last by the control after it acts on the Input Focus change.
*
+ * @SINCE_1_0.0
* @param[in] focusGained True if gained, False if lost
*/
- void EmitKeyInputFocusSignal( bool focusGained );
-
-protected: // From CustomActorImpl, not to be used by application developers
+ void EmitKeyInputFocusSignal(bool focusGained);
+protected: // From CustomActorImpl
/**
- * @copydoc CustomActorImpl::OnStageConnection()
+ * @copydoc CustomActorImpl::OnSceneConnection()
+ * @note If overridden, then an up-call to Control::OnSceneConnection MUST be made at the end.
*/
- virtual void OnStageConnection( int depth );
+ void OnSceneConnection(int depth) override;
/**
- * @copydoc CustomActorImpl::OnStageDisconnection()
+ * @copydoc CustomActorImpl::OnSceneDisconnection()
+ * @note If overridden, then an up-call to Control::OnSceneDisconnection MUST be made at the end.
*/
- virtual void OnStageDisconnection();
+ void OnSceneDisconnection() override;
/**
* @copydoc CustomActorImpl::OnChildAdd()
+ * @note If overridden, then an up-call to Control::OnChildAdd MUST be made at the end.
*/
- virtual void OnChildAdd( Actor& child );
+ void OnChildAdd(Actor& child) override;
/**
* @copydoc CustomActorImpl::OnChildRemove()
+ * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
- virtual void OnChildRemove( Actor& child );
-
- /**
- * @copydoc CustomActorImpl::OnSizeSet()
- */
- virtual void OnSizeSet( const Vector3& targetSize );
+ void OnChildRemove(Actor& child) override;
/**
- * @copydoc CustomActorImpl::OnSizeAnimation()
- */
- virtual void OnSizeAnimation( Animation& animation, const Vector3& targetSize );
-
- /**
- * @copydoc CustomActorImpl::OnTouchEvent()
- */
- virtual bool OnTouchEvent( const TouchEvent& event );
-
- /**
- * @copydoc CustomActorImpl::OnHoverEvent()
+ * @copydoc CustomActorImpl::OnPropertySet()
+ * @note If overridden, then an up-call to Control::OnChildRemove MUST be made at the end.
*/
- virtual bool OnHoverEvent( const HoverEvent& event );
+ void OnPropertySet(Property::Index index, const Property::Value& propertyValue) override;
/**
- * @copydoc CustomActorImpl::OnKeyEvent()
+ * @copydoc CustomActorImpl::OnSizeSet()
+ * @note If overridden, then an up-call to Control::OnSizeSet MUST be made at the end.
*/
- virtual bool OnKeyEvent( const KeyEvent& event );
+ void OnSizeSet(const Vector3& targetSize) override;
/**
- * @copydoc CustomActorImpl::OnWheelEvent()
+ * @copydoc CustomActorImpl::OnSizeAnimation()
+ * @note If overridden, then an up-call to Control::OnSizeAnimation MUST be made at the end.
*/
- virtual bool OnWheelEvent( const WheelEvent& event );
+ void OnSizeAnimation(Animation& animation, const Vector3& targetSize) override;
/**
* @copydoc CustomActorImpl::OnRelayout()
*/
- virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+ void OnRelayout(const Vector2& size, RelayoutContainer& container) override;
/**
* @copydoc CustomActorImpl::OnSetResizePolicy()
*/
- virtual void OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension );
+ void OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension) override;
/**
* @copydoc CustomActorImpl::GetNaturalSize()
*/
- virtual Vector3 GetNaturalSize();
+ Vector3 GetNaturalSize() override;
/**
* @copydoc CustomActorImpl::CalculateChildSize()
*/
- virtual float CalculateChildSize( const Dali::Actor& child, Dimension::Type dimension );
+ float CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension) override;
/**
* @copydoc CustomActorImpl::GetHeightForWidth()
*/
- virtual float GetHeightForWidth( float width );
+ float GetHeightForWidth(float width) override;
/**
* @copydoc CustomActorImpl::GetWidthForHeight()
*/
- virtual float GetWidthForHeight( float height );
+ float GetWidthForHeight(float height) override;
/**
* @copydoc CustomActorImpl::RelayoutDependentOnChildren()
*/
- virtual bool RelayoutDependentOnChildren( Dimension::Type dimension = Dimension::ALL_DIMENSIONS );
+ bool RelayoutDependentOnChildren(Dimension::Type dimension = Dimension::ALL_DIMENSIONS) override;
/**
* @copydoc CustomActorImpl::OnCalculateRelayoutSize()
*/
- virtual void OnCalculateRelayoutSize( Dimension::Type dimension );
+ void OnCalculateRelayoutSize(Dimension::Type dimension) override;
/**
* @copydoc CustomActorImpl::OnLayoutNegotiated()
*/
- virtual void OnLayoutNegotiated( float size, Dimension::Type dimension );
+ void OnLayoutNegotiated(float size, Dimension::Type dimension) override;
protected: // Helpers for deriving classes
-
// Construction
- // Flags for the constructor
+ /**
+ * @brief Flags for the constructor.
+ * @SINCE_1_0.0
+ */
enum ControlBehaviour
{
- REQUIRES_STYLE_CHANGE_SIGNALS = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 0 ), ///< True if needs to monitor style change signals such as theme/font change
- REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << ( CustomActorImpl::ACTOR_FLAG_COUNT + 1 ), ///< True if needs to support keyboard navigation
+ CONTROL_BEHAVIOUR_DEFAULT = 0, ///< Default behaviour: Size negotiation is enabled & listens to Style Change signal, but doesn't receive event callbacks. @SINCE_1_2_10
+ NOT_IN_USE_1 = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 0),
+ REQUIRES_KEYBOARD_NAVIGATION_SUPPORT = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 1), ///< True if needs to support keyboard navigation @SINCE_1_0.0
+ DISABLE_STYLE_CHANGE_SIGNALS = 1 << (CustomActorImpl::ACTOR_FLAG_COUNT + 2), ///< True if control should not monitor style change signals @SINCE_1_2_10
LAST_CONTROL_BEHAVIOUR_FLAG
};
- static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log< LAST_CONTROL_BEHAVIOUR_FLAG - 1 >::value + 1; ///< Total count of flags
+ static const int CONTROL_BEHAVIOUR_FLAG_COUNT = Log<LAST_CONTROL_BEHAVIOUR_FLAG - 1>::value + 1; ///< Total count of flags
/**
- * @brief Control constructor
+ * @brief Control constructor.
*
+ * @SINCE_1_0.0
* @param[in] behaviourFlags Behavioural flags from ControlBehaviour enum
*/
- Control( ControlBehaviour behaviourFlags );
+ Control(ControlBehaviour behaviourFlags);
/**
* @brief Second phase initialization.
+ * @SINCE_1_0.0
*/
void Initialize();
public: // API for derived classes to override
-
// Lifecycle
/**
* @brief This method is called after the Control has been initialized.
*
* Derived classes should do any second phase initialization by overriding this method.
+ * @SINCE_1_0.0
*/
virtual void OnInitialize();
- /**
- * @brief Called whenever an Actor is added to the control.
- *
- * Could be overridden by derived classes.
- *
- * @param[in] child The added actor.
- */
- virtual void OnControlChildAdd( Actor& child );
-
- /**
- * @brief Called whenever an Actor is removed from the control.
- *
- * Could be overridden by derived classes.
- *
- * @param[in] child The removed actor.
- */
- virtual void OnControlChildRemove( Actor& child );
-
// Styling
/**
* @brief This method should be overridden by deriving classes requiring notifications when the style changes.
*
- * @param[in] styleManager The StyleManager object.
- * @param[in] change Information denoting what has changed.
+ * @SINCE_1_0.0
+ * @param[in] styleManager The StyleManager object
+ * @param[in] change Information denoting what has changed
*/
- virtual void OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change );
+ virtual void OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change);
// Accessibility
* @brief This method is called when the control is accessibility activated.
*
* Derived classes should override this to perform custom accessibility activation.
- * @return true if this control can perform accessibility activation.
+ * @SINCE_1_0.0
+ * @return true if this control can perform accessibility activation
*/
virtual bool OnAccessibilityActivated();
* @brief This method should be overridden by deriving classes when they wish to respond the accessibility
* pan gesture.
*
- * @param[in] gesture The pan gesture.
+ * @SINCE_1_0.0
+ * @param[in] gesture The pan gesture
* @return true if the pan gesture has been consumed by this control
*/
- virtual bool OnAccessibilityPan( PanGesture gesture );
-
- /**
- * @brief This method should be overridden by deriving classes when they wish to respond the accessibility
- * touch event.
- *
- * @param[in] touchEvent The touch event.
- * @return true if the touch event has been consumed by this control
- */
- virtual bool OnAccessibilityTouch( const TouchEvent& touchEvent );
+ virtual bool OnAccessibilityPan(PanGesture gesture);
/**
* @brief This method should be overridden by deriving classes when they wish to respond
* the accessibility up and down action (i.e. value change of slider control).
*
+ * @SINCE_1_0.0
* @param[in] isIncrease Whether the value should be increased or decreased
* @return true if the value changed action has been consumed by this control
*/
- virtual bool OnAccessibilityValueChange( bool isIncrease );
+ virtual bool OnAccessibilityValueChange(bool isIncrease);
/**
* @brief This method should be overridden by deriving classes when they wish to respond
- * the accessibility zoom action
+ * the accessibility zoom action.
*
+ * @SINCE_1_0.0
* @return true if the zoom action has been consumed by this control
*/
virtual bool OnAccessibilityZoom();
* @brief Called when the control gains key input focus.
*
* Should be overridden by derived classes if they need to customize what happens when focus is gained.
+ * @SINCE_1_0.0
*/
virtual void OnKeyInputFocusGained();
* @brief Called when the control loses key input focus.
*
* Should be overridden by derived classes if they need to customize what happens when focus is lost.
+ * @SINCE_1_0.0
*/
virtual void OnKeyInputFocusLost();
* @brief Gets the next keyboard focusable actor in this control towards the given direction.
*
* A control needs to override this function in order to support two dimensional keyboard navigation.
- * @param[in] currentFocusedActor The current focused actor.
- * @param[in] direction The direction to move the focus towards.
- * @param[in] loopEnabled Whether the focus movement should be looped within the control.
- * @return the next keyboard focusable actor in this control or an empty handle if no actor can be focused.
+ * @SINCE_1_0.0
+ * @param[in] currentFocusedActor The current focused actor
+ * @param[in] direction The direction to move the focus towards
+ * @param[in] loopEnabled Whether the focus movement should be looped within the control
+ * @return The next keyboard focusable actor in this control or an empty handle if no actor can be focused
*/
- virtual Actor GetNextKeyboardFocusableActor( Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled );
+ virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled);
/**
* @brief Informs this control that its chosen focusable actor will be focused.
*
- * This allows the application to preform any actions if wishes
+ * This allows the application to perform any actions if wishes
* before the focus is actually moved to the chosen actor.
*
- * @param[in] commitedFocusableActor The commited focusable actor.
+ * @SINCE_1_0.0
+ * @param[in] commitedFocusableActor The commited focusable actor
*/
- virtual void OnKeyboardFocusChangeCommitted( Actor commitedFocusableActor );
+ virtual void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor);
/**
* @brief This method is called when the control has enter pressed on it.
*
* Derived classes should override this to perform custom actions.
- * @return true if this control supported this action.
+ * @SINCE_1_0.0
+ * @return true if this control supported this action
*/
virtual bool OnKeyboardEnter();
+ /**
+ * @brief Called after a key-event is received by the actor that has had its focus set.
+ *
+ * @SINCE_1_0.0
+ * @param[in] event The Key Event
+ * @return True if the event should be consumed
+ */
+ virtual bool OnKeyEvent(const KeyEvent& event);
+
// Gestures
/**
* is enabled. The default behaviour is to scale the control by the
* pinch scale.
*
- * @note If overridden, then the default behaviour will not occur.
+ * @SINCE_1_0.0
+ * @param[in] pinch The pinch gesture
+ * @note If overridden, then the default behavior will not occur.
* @note Pinch detection should be enabled via EnableGestureDetection().
- * @param[in] pinch The pinch gesture.
* @see EnableGestureDetection
*/
- virtual void OnPinch( const PinchGesture& pinch );
+ virtual void OnPinch(const PinchGesture& pinch);
/**
* @brief Called whenever a pan gesture is detected on this control.
* This should be overridden by deriving classes when pan detection
* is enabled.
*
- * @note There is no default behaviour with panning.
+ * @SINCE_1_0.0
+ * @param[in] pan The pan gesture
+ * @note There is no default behavior with panning.
* @note Pan detection should be enabled via EnableGestureDetection().
- * @param[in] pan The pan gesture.
* @see EnableGestureDetection
*/
- virtual void OnPan( const PanGesture& pan );
+ virtual void OnPan(const PanGesture& pan);
/**
* @brief Called whenever a tap gesture is detected on this control.
* This should be overridden by deriving classes when tap detection
* is enabled.
*
- * @note There is no default behaviour with a tap.
+ * @SINCE_1_0.0
+ * @param[in] tap The tap gesture
+ * @note There is no default behavior with a tap.
* @note Tap detection should be enabled via EnableGestureDetection().
- * @param[in] tap The tap gesture.
* @see EnableGestureDetection
*/
- virtual void OnTap( const TapGesture& tap );
+ virtual void OnTap(const TapGesture& tap);
/**
* @brief Called whenever a long press gesture is detected on this control.
* This should be overridden by deriving classes when long press
* detection is enabled.
*
+ * @SINCE_1_0.0
+ * @param[in] longPress The long press gesture
* @note There is no default behaviour associated with a long press.
* @note Long press detection should be enabled via EnableGestureDetection().
- * @param[in] longPress The long press gesture.
* @see EnableGestureDetection
*/
- virtual void OnLongPress( const LongPressGesture& longPress );
+ virtual void OnLongPress(const LongPressGesture& longPress);
// From ConnectionTrackerInterface
/**
* @copydoc ConnectionTrackerInterface::SignalConnected
*/
- virtual void SignalConnected( SlotObserver* slotObserver, CallbackBase* callback );
+ void SignalConnected(SlotObserver* slotObserver, CallbackBase* callback) override;
/**
* @copydoc ConnectionTrackerInterface::SignalDisconnected
*/
- virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback );
+ void SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback) override;
/**
- * Retrieve the extension for this control
+ * @brief Retrieves the extension for this control.
*
+ * @SINCE_1_0.0
* @return The extension if available, NULL otherwise
*/
virtual Extension* GetControlExtension()
}
private:
+ /// @cond internal
- // Undefined
- DALI_INTERNAL Control( const Control& );
- DALI_INTERNAL Control& operator=( const Control& );
+ // Not copyable or movable
+ DALI_INTERNAL Control(const Control&) = delete; ///< Deleted copy constructor.
+ DALI_INTERNAL Control(Control&&) = delete; ///< Deleted move constructor.
+ DALI_INTERNAL Control& operator=(const Control&) = delete; ///< Deleted copy assignment operator.
+ DALI_INTERNAL Control& operator=(Control&&) = delete; ///< Deleted move assignment operator.
- class Impl;
- Impl* mImpl;
+public:
+ class DALI_INTERNAL Impl; // Class declaration is public so we can internally add devel API's to the Controls Impl
+private:
+ Impl* mImpl;
+ /// @endcond
};
/**
- * @brief Get implementation from the handle
+ * @brief Gets implementation from the handle.
*
- * @pre handle is initialized and points to a control
+ * @SINCE_1_0.0
* @param handle
- * @return implementation
+ * @return Implementation
+ * @pre handle is initialized and points to a control
*/
-DALI_IMPORT_API Internal::Control& GetImplementation( Dali::Toolkit::Control& handle );
+DALI_TOOLKIT_API Internal::Control& GetImplementation(Dali::Toolkit::Control& handle);
/**
- * @brief Get implementation from the handle
+ * @brief Gets implementation from the handle.
*
- * @pre handle is initialized and points to a control
+ * @SINCE_1_0.0
* @param handle
- * @return implementation
+ * @return Implementation
+ * @pre Handle is initialized and points to a control.
*/
-DALI_IMPORT_API const Internal::Control& GetImplementation( const Dali::Toolkit::Control& handle );
+DALI_TOOLKIT_API const Internal::Control& GetImplementation(const Dali::Toolkit::Control& handle);
} // namespace Internal
} // namespace Dali
-#endif // __DALI_TOOLKIT_CONTROL_IMPL_H__
+#endif // DALI_TOOLKIT_CONTROL_IMPL_H