/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <cstring> // for strcmp
#include <limits>
#include <stack>
+#include <typeinfo>
#include <dali/public-api/animation/constraint.h>
-#include <dali/public-api/animation/constraints.h>
-#include <dali/public-api/object/type-registry.h>
+#include <dali/public-api/object/type-registry-helper.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/devel-api/rendering/renderer.h>
#include <dali/devel-api/scripting/scripting.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/controls/control-depth-index-ranges.h>
-#include <dali-toolkit/devel-api/controls/renderer-factory/renderer-factory.h>
-#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/devel-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/styling/style-manager.h>
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
-#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
-#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
+#include <dali-toolkit/internal/visuals/color/color-visual.h>
+#include <dali-toolkit/internal/visuals/visual-string-constants.h>
+#include <dali-toolkit/devel-api/align-enums.h>
+#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
{
namespace Toolkit
{
-namespace
-{
-
-/**
- * Creates control through type registry
- */
-BaseHandle Create()
-{
- return Internal::Control::New();
-}
-
-/**
- * Performs actions as requested using the action name.
- * @param[in] object The object on which to perform the action.
- * @param[in] actionName The action to perform.
- * @param[in] attributes The attributes with which to perfrom this action.
- * @return true if action has been accepted by this control
- */
-const char* ACTION_ACCESSIBILITY_ACTIVATED = "accessibilityActivated";
-static bool DoAction( BaseObject* object, const std::string& actionName, const Property::Map& attributes )
-{
- bool ret = false;
-
- if( object && ( 0 == strcmp( actionName.c_str(), ACTION_ACCESSIBILITY_ACTIVATED ) ) )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if( control )
- {
- // if cast succeeds there is an implementation so no need to check
- ret = Internal::GetImplementation( control ).OnAccessibilityActivated();
- }
- }
-
- return ret;
-}
-
-/**
- * Connects a callback function with the object's signals.
- * @param[in] object The object providing the signal.
- * @param[in] tracker Used to disconnect the signal.
- * @param[in] signalName The signal to connect to.
- * @param[in] functor A newly allocated FunctorDelegate.
- * @return True if the signal was connected.
- * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
- */
-const char* SIGNAL_KEY_EVENT = "keyEvent";
-const char* SIGNAL_KEY_INPUT_FOCUS_GAINED = "keyInputFocusGained";
-const char* SIGNAL_KEY_INPUT_FOCUS_LOST = "keyInputFocusLost";
-const char* SIGNAL_TAPPED = "tapped";
-const char* SIGNAL_PANNED = "panned";
-const char* SIGNAL_PINCHED = "pinched";
-const char* SIGNAL_LONG_PRESSED = "longPressed";
-static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
-{
- Dali::BaseHandle handle( object );
-
- bool connected( false );
- Toolkit::Control control = Toolkit::Control::DownCast( handle );
- if ( control )
- {
- Internal::Control& controlImpl( Internal::GetImplementation( control ) );
- connected = true;
-
- if ( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_EVENT ) )
- {
- controlImpl.KeyEventSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_GAINED ) )
- {
- controlImpl.KeyInputFocusGainedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_KEY_INPUT_FOCUS_LOST ) )
- {
- controlImpl.KeyInputFocusLostSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_TAPPED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Tap );
- controlImpl.GetTapGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PANNED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pan );
- controlImpl.GetPanGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_PINCHED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::Pinch );
- controlImpl.GetPinchGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- else if( 0 == strcmp( signalName.c_str(), SIGNAL_LONG_PRESSED ) )
- {
- controlImpl.EnableGestureDetection( Gesture::LongPress );
- controlImpl.GetLongPressGestureDetector().DetectedSignal().Connect( tracker, functor );
- }
- }
- return connected;
-}
-
-// Setup signals and actions using the type-registry.
-DALI_TYPE_REGISTRATION_BEGIN( Control, CustomActor, Create );
-
-// Note: Properties are registered separately below.
-
-SignalConnectorType registerSignal1( typeRegistration, SIGNAL_KEY_EVENT, &DoConnectSignal );
-SignalConnectorType registerSignal2( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_GAINED, &DoConnectSignal );
-SignalConnectorType registerSignal3( typeRegistration, SIGNAL_KEY_INPUT_FOCUS_LOST, &DoConnectSignal );
-SignalConnectorType registerSignal4( typeRegistration, SIGNAL_TAPPED, &DoConnectSignal );
-SignalConnectorType registerSignal5( typeRegistration, SIGNAL_PANNED, &DoConnectSignal );
-SignalConnectorType registerSignal6( typeRegistration, SIGNAL_PINCHED, &DoConnectSignal );
-SignalConnectorType registerSignal7( typeRegistration, SIGNAL_LONG_PRESSED, &DoConnectSignal );
-
-TypeAction registerAction( typeRegistration, ACTION_ACCESSIBILITY_ACTIVATED, &DoAction );
-
-DALI_TYPE_REGISTRATION_END()
-
-const char * const BACKGROUND_COLOR_NAME("color");
-
-} // unnamed namespace
-
namespace Internal
{
-class Control::Impl : public ConnectionTracker
-{
-public:
-
- // Construction & Destruction
- Impl(Control& controlImpl)
-: mControlImpl( controlImpl ),
- mStyleName(""),
- mBackgroundRenderer(),
- mStartingPinchScale( NULL ),
- mKeyEventSignal(),
- mPinchGestureDetector(),
- mPanGestureDetector(),
- mTapGestureDetector(),
- mLongPressGestureDetector(),
- mFlags( Control::ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) ),
- mIsKeyboardNavigationSupported( false ),
- mIsKeyboardFocusGroup( false ),
- mAddRemoveBackgroundChild( false )
+namespace
{
-}
-
- ~Impl()
- {
- // All gesture detectors will be destroyed so no need to disconnect.
- delete mStartingPinchScale;
- }
-
- // Gesture Detection Methods
-
- void PinchDetected(Actor actor, const PinchGesture& pinch)
- {
- mControlImpl.OnPinch(pinch);
- }
-
- void PanDetected(Actor actor, const PanGesture& pan)
- {
- mControlImpl.OnPan(pan);
- }
-
- void TapDetected(Actor actor, const TapGesture& tap)
- {
- mControlImpl.OnTap(tap);
- }
-
- void LongPressDetected(Actor actor, const LongPressGesture& longPress)
- {
- mControlImpl.OnLongPress(longPress);
- }
-
- // Properties
-
- /**
- * Called when a property of an object of this type is set.
- * @param[in] object The object whose property is set.
- * @param[in] index The property index.
- * @param[in] value The new property value.
- */
- static void SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
- {
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
+#endif
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- controlImpl.SetStyleName( value.Get< std::string >() );
- break;
- }
- case Toolkit::Control::Property::BACKGROUND:
- {
- Image image = Scripting::NewImage( value );
- if ( image )
- {
- controlImpl.SetBackgroundImage( image );
- break;
- }
- const Property::Map* map = value.GetMap();
- if( map )
- {
- controlImpl.SetBackground( *map );
- break;
- }
-
- // The background is neither a valid image nor a property map, so it is no longer required
- controlImpl.ClearBackground();
- break;
- }
+DALI_ENUM_TO_STRING_TABLE_BEGIN( CLIPPING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, DISABLED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( ClippingMode, CLIP_CHILDREN )
+DALI_ENUM_TO_STRING_TABLE_END( CLIPPING_MODE )
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- if ( value.Get< bool >() )
- {
- controlImpl.SetKeyInputFocus();
- }
- else
- {
- controlImpl.ClearKeyInputFocus();
- }
- break;
- }
- }
- }
- }
-
- /**
- * Called to retrieve a property of an object of this type.
- * @param[in] object The object whose property is to be retrieved.
- * @param[in] index The property index.
- * @return The current value of the property.
- */
- static Property::Value GetProperty( BaseObject* object, Property::Index index )
- {
- Property::Value value;
-
- Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
-
- if ( control )
- {
- Control& controlImpl( GetImplementation( control ) );
-
- switch ( index )
- {
- case Toolkit::Control::Property::STYLE_NAME:
- {
- value = controlImpl.GetStyleName();
- break;
- }
-
- case Toolkit::Control::Property::BACKGROUND:
- {
- Property::Map map;
- if( controlImpl.mImpl->mBackgroundRenderer )
- {
- (controlImpl.mImpl->mBackgroundRenderer).CreatePropertyMap( map );
- }
-
- value = map;
- break;
- }
-
- case Toolkit::Control::Property::KEY_INPUT_FOCUS:
- {
- value = controlImpl.HasKeyInputFocus();
- break;
- }
- }
- }
+} // unnamed namespace
- return value;
- }
- // Data
-
- Control& mControlImpl;
- std::string mStyleName;
- Toolkit::ControlRenderer mBackgroundRenderer; ///< The control renderer to render the background
- Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Toolkit::Control::KeyEventSignalType mKeyEventSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusGainedSignal;
- Toolkit::Control::KeyInputFocusSignalType mKeyInputFocusLostSignal;
-
- // Gesture Detection
- PinchGestureDetector mPinchGestureDetector;
- PanGestureDetector mPanGestureDetector;
- TapGestureDetector mTapGestureDetector;
- LongPressGestureDetector mLongPressGestureDetector;
-
- ControlBehaviour mFlags :CONTROL_BEHAVIOUR_FLAG_COUNT; ///< Flags passed in from constructor.
- bool mIsKeyboardNavigationSupported :1; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup :1; ///< Stores whether the control is a focus group.
- bool mAddRemoveBackgroundChild:1; ///< Flag to know when we are adding or removing our own actor to avoid call to OnControlChildAdd
-
- // Properties - these need to be members of Internal::Control::Impl as they need to function within this class.
- static PropertyRegistration PROPERTY_1;
- static PropertyRegistration PROPERTY_2;
- static PropertyRegistration PROPERTY_3;
-};
-
-// Properties registered without macro to use specific member variables.
-PropertyRegistration Control::Impl::PROPERTY_1( typeRegistration, "styleName", Toolkit::Control::Property::STYLE_NAME, Property::STRING, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_2( typeRegistration, "background", Toolkit::Control::Property::BACKGROUND, Property::MAP, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
-PropertyRegistration Control::Impl::PROPERTY_3( typeRegistration, "keyInputFocus", Toolkit::Control::Property::KEY_INPUT_FOCUS, Property::BOOLEAN, &Control::Impl::SetProperty, &Control::Impl::GetProperty );
Toolkit::Control Control::New()
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( ACTOR_BEHAVIOUR_NONE ) );
+ IntrusivePtr<Control> controlImpl = new Control( ControlBehaviour( CONTROL_BEHAVIOUR_DEFAULT ) );
// Pass ownership to handle
Toolkit::Control handle( *controlImpl );
return handle;
}
-Control::~Control()
-{
- delete mImpl;
-}
-
void Control::SetStyleName( const std::string& styleName )
{
if( styleName != mImpl->mStyleName )
return mImpl->mStyleName;
}
-void Control::UpdateBackgroundState()
-{
- // Set the depth of the background renderer after creating/modifying it.
- // We do this regardless of whether or not it is on stage as the index
- // is relative and still valid if this control is re-parented.
- if( mImpl->mBackgroundRenderer )
- {
- mImpl->mBackgroundRenderer.SetDepthIndex( BACKGROUND_DEPTH_INDEX );
-
- Actor self( Self() );
- if( self.OnStage() )
- {
- mImpl->mBackgroundRenderer.SetOnStage( self );
- }
- }
-}
-
void Control::SetBackgroundColor( const Vector4& color )
{
- Actor self( Self() );
- Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
-
- if( mImpl->mBackgroundRenderer )
- {
- factory.ResetRenderer( mImpl->mBackgroundRenderer, self, color );
- }
- else
- {
- mImpl->mBackgroundRenderer = factory.GetControlRenderer( color );
- }
+ mImpl->mBackgroundColor = color;
+ Property::Map map;
+ map[ Toolkit::DevelVisual::Property::TYPE ] = Toolkit::Visual::COLOR;
+ map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
- UpdateBackgroundState();
+ SetBackground( map );
}
Vector4 Control::GetBackgroundColor() const
{
- return Color::TRANSPARENT;
+ return mImpl->mBackgroundColor;
}
-void Control::SetBackground(const Property::Map& map)
+void Control::SetBackground( const Property::Map& map )
{
- const Property::Value* colorValue = map.Find( BACKGROUND_COLOR_NAME );
- Vector4 color;
- if( colorValue && colorValue->Get(color))
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( map );
+ if( visual )
{
- SetBackgroundColor( color );
- return;
- }
+ mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
- Actor self( Self() );
- mImpl->mBackgroundRenderer.RemoveAndReset( self );
-
- Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
- mImpl->mBackgroundRenderer = factory.GetControlRenderer( map );
-
- UpdateBackgroundState();
+ // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
+ RelayoutRequest();
+ }
}
void Control::SetBackgroundImage( Image image )
{
- Actor self( Self() );
- Toolkit::RendererFactory factory = Toolkit::RendererFactory::Get();
-
- if( mImpl->mBackgroundRenderer )
+ Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual( image );
+ if( visual )
{
- factory.ResetRenderer( mImpl->mBackgroundRenderer, self, image );
+ mImpl->RegisterVisual( Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND );
}
- else
- {
- mImpl->mBackgroundRenderer = factory.GetControlRenderer( image );
- }
-
- UpdateBackgroundState();
}
void Control::ClearBackground()
{
- Actor self( Self() );
- mImpl->mBackgroundRenderer.RemoveAndReset( self );
+ mImpl->UnregisterVisual( Toolkit::Control::Property::BACKGROUND );
+ mImpl->mBackgroundColor = Color::TRANSPARENT;
+
+ // Trigger a size negotiation request that may be needed when unregistering a visual.
+ RelayoutRequest();
}
void Control::EnableGestureDetection(Gesture::Type type)
bool result = false;
if( Self().OnStage() )
{
- result = Toolkit::KeyInputFocusManager::Get().IsKeyboardListener(Toolkit::Control::DownCast(Self()));
+ Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
+ if( Self() == control )
+ {
+ result = true;
+ }
}
return result;
}
return mImpl->mKeyEventSignal;
}
-Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusGainedSignal()
+Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
{
return mImpl->mKeyInputFocusGainedSignal;
}
-Toolkit::Control::KeyInputFocusSignalType& Control:: KeyInputFocusLostSignal()
+Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
{
return mImpl->mKeyInputFocusLostSignal;
}
mImpl->mFlags = behaviourFlags;
}
+Control::~Control()
+{
+ delete mImpl;
+}
+
void Control::Initialize()
{
// Call deriving classes so initialised before styling is applied to them.
OnInitialize();
- if( mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS )
+ if( (mImpl->mFlags & REQUIRES_STYLE_CHANGE_SIGNALS) ||
+ !(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS) )
{
- Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
+ Toolkit::StyleManager styleManager = StyleManager::Get();
+
// if stylemanager is available
if( styleManager )
{
+ StyleManager& styleManagerImpl = GetImpl( styleManager );
+
// Register for style changes
- styleManager.StyleChangeSignal().Connect( this, &Control::OnStyleChange );
+ styleManagerImpl.ControlStyleChangeSignal().Connect( this, &Control::OnStyleChange );
// Apply the current style
- GetImpl( styleManager ).ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
+ styleManagerImpl.ApplyThemeStyleAtInit( Toolkit::Control( GetOwner() ) );
}
}
if( styleManager && change == StyleChange::THEME_CHANGE )
{
GetImpl( styleManager ).ApplyThemeStyle( Toolkit::Control( GetOwner() ) );
+ RelayoutRequest();
}
}
void Control::OnStageConnection( int depth )
{
- if( mImpl->mBackgroundRenderer)
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size() );
+
+ Actor self( Self() );
+
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
{
- Actor self( Self() );
- mImpl->mBackgroundRenderer.SetOnStage( self );
+ // Check whether the visual is empty and enabled
+ if( (*iter)->visual && (*iter)->enabled )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageConnection Setting visual(%d) on stage\n", (*iter)->index );
+ Toolkit::GetImplementation((*iter)->visual).SetOnStage( self );
+ }
+ }
+
+ if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() )
+ {
+ Property::Value clippingValue = self.GetProperty( Actor::Property::CLIPPING_MODE );
+ int clippingMode = ClippingMode::DISABLED;
+ if( clippingValue.Get( clippingMode ) )
+ {
+ // Add a transparent background if we do not have any renderers or visuals so we clip our children
+
+ if( clippingMode == ClippingMode::CLIP_CHILDREN )
+ {
+ // Create a transparent background visual which will also get staged.
+ SetBackgroundColor( Color::TRANSPARENT );
+ }
+ }
}
}
void Control::OnStageDisconnection()
{
- if( mImpl->mBackgroundRenderer )
+ for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter!= mImpl->mVisuals.End(); iter++)
{
- Actor self( Self() );
- mImpl->mBackgroundRenderer.SetOffStage( self );
+ // Check whether the visual is empty
+ if( (*iter)->visual )
+ {
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Control::OnStageDisconnection Setting visual(%d) off stage\n", (*iter)->index );
+ Actor self( Self() );
+ Toolkit::GetImplementation((*iter)->visual).SetOffStage( self );
+ }
}
}
void Control::OnChildAdd(Actor& child)
{
- // If this is the background actor, then we do not want to inform deriving classes
- if ( mImpl->mAddRemoveBackgroundChild )
- {
- return;
- }
-
// Notify derived classes.
OnControlChildAdd( child );
}
void Control::OnChildRemove(Actor& child)
{
- // If this is the background actor, then we do not want to inform deriving classes
- if ( mImpl->mAddRemoveBackgroundChild )
- {
- return;
- }
-
// Notify derived classes.
OnControlChildRemove( child );
}
+void Control::OnPropertySet( Property::Index index, Property::Value propertyValue )
+{
+ Actor self( Self() );
+ if( index == Actor::Property::CLIPPING_MODE )
+ {
+ // Only set the background if we're already on the stage and have no renderers or visuals
+
+ if( mImpl->mVisuals.Empty() && ! self.GetRendererCount() && self.OnStage() )
+ {
+ ClippingMode::Type clippingMode = ClippingMode::DISABLED;
+ if( Scripting::GetEnumerationProperty< ClippingMode::Type >( propertyValue, CLIPPING_MODE_TABLE, CLIPPING_MODE_TABLE_COUNT, clippingMode ) )
+ {
+ // Add a transparent background if we do not have one so we clip children
+
+ if( clippingMode == ClippingMode::CLIP_CHILDREN )
+ {
+ SetBackgroundColor( Color::TRANSPARENT );
+ }
+ }
+ }
+ }
+}
+
void Control::OnSizeSet(const Vector3& targetSize)
{
- // Background is resized through size negotiation
+ Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ Vector2 size( targetSize );
+ visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ }
}
void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
{
container.Add( Self().GetChildAt( i ), size );
}
+
+ Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
+ {
+ visual.SetTransformAndSize( Property::Map(), size ); // Send an empty map as we do not want to modify the visual's set transform
+ }
}
void Control::OnSetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
Vector3 Control::GetNaturalSize()
{
- if( mImpl->mBackgroundRenderer )
+ Toolkit::Visual::Base visual = mImpl->GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( visual )
{
Vector2 naturalSize;
- mImpl->mBackgroundRenderer.GetNaturalSize(naturalSize);
- return Vector3(naturalSize);
+ visual.GetNaturalSize( naturalSize );
+ return Vector3( naturalSize );
}
return Vector3::ZERO;
}