ImageVisualShaderFactory refactoring
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / svg / svg-visual.cpp
index 8fcbf52..c6e471c 100644 (file)
@@ -21,6 +21,7 @@
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
+#include <dali-toolkit/internal/visuals/image-visual-shader-feature-builder.h>
 #include <dali-toolkit/internal/visuals/svg/svg-task.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
@@ -234,12 +235,7 @@ void SvgVisual::DoSetOnScene(Actor& actor)
 
 void SvgVisual::DoSetOffScene(Actor& actor)
 {
-  // Remove loading & rasterizing task
-  if(mLoadingTask)
-  {
-    Dali::AsyncTaskManager::Get().RemoveTask(mLoadingTask);
-    mLoadingTask.Reset();
-  }
+  // Remove rasterizing task
   if(mRasterizingTask)
   {
     Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
@@ -314,6 +310,13 @@ void SvgVisual::AddRasterizationTask(const Vector2& size)
 {
   if(mImpl->mRenderer)
   {
+    // Remove previous task
+    if(mRasterizingTask)
+    {
+      Dali::AsyncTaskManager::Get().RemoveTask(mRasterizingTask);
+      mRasterizingTask.Reset();
+    }
+
     unsigned int width  = static_cast<unsigned int>(size.width);
     unsigned int height = static_cast<unsigned int>(size.height);
 
@@ -482,7 +485,7 @@ Shader SvgVisual::GenerateShader() const
   {
     shader = mImageVisualShaderFactory.GetShader(
       mFactoryCache,
-      ImageVisualShaderFeature::FeatureBuilder()
+      ImageVisualShaderFeatureBuilder()
         .EnableTextureAtlas(mAttemptAtlasing)
         .EnableRoundedCorner(IsRoundedCornerRequired())
         .EnableBorderline(IsBorderlineRequired()));