// EXTERNAL INCLUDES
#include <dali/public-api/animation/animation.h>
#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/type-registry-helper.h>
-#include <dali/devel-api/rendering/cull-face.h>
+#include <dali/public-api/object/type-registry-helper.h>
//INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/page-turn-view/page-turn-effect.h>
}
-PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& pageSize )
-: PageTurnView( pageFactory, pageSize )
+PageTurnPortraitView::PageTurnPortraitView( PageFactory& pageFactory, const Vector2& viewPageSize )
+: PageTurnView( pageFactory, viewPageSize )
{
}
{
}
-Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& pageSize )
+Toolkit::PageTurnPortraitView PageTurnPortraitView::New( PageFactory& pageFactory, const Vector2& viewPageSize )
{
// Create the implementation, temporarily owned on stack
- IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, pageSize );
+ IntrusivePtr< PageTurnPortraitView > internalPageTurnView = new PageTurnPortraitView( pageFactory, viewPageSize );
// Pass ownership to CustomActor
Dali::Toolkit::PageTurnPortraitView pageTurnView( *internalPageTurnView );
mControlSize = mPageSize;
Self().SetSize( mPageSize );
- mTurningPageLayer.SetParentOrigin( ParentOrigin::CENTER_LEFT );
+ mTurningPageLayer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT );
}
Vector2 PageTurnPortraitView::SetPanPosition( const Vector2& gesturePosition )
OrganizePageDepth();
mPageUpdated = true;
- actor.SetVisible(true);
+ actor.SetProperty( Actor::Property::VISIBLE,true);
// Add the page to tuning page layer and set up PageTurnEffect
mShadowView.Add( actor );
{
if( isLeftSide )
{
- actor.SetVisible( false );
+ actor.SetProperty( Actor::Property::VISIBLE, false );
}
}