mActor = Actor::New();
}
-void BubbleActor::MakeRenderable( Geometry geometry, Material material )
+void BubbleActor::MakeRenderable( Geometry geometry, TextureSet textureSet, Shader shader )
{
if( mRenderer )
{
return;
}
- mRenderer = Renderer::New( geometry, material );
+ mRenderer = Renderer::New( geometry, shader );
+ mRenderer.SetTextures( textureSet );
mActor.AddRenderer( mRenderer );
mActor.SetSize( mMovementArea );