BubbleActor::BubbleActor( unsigned int numberOfBubble,
const Vector2& movementArea)
-: mMovementArea( movementArea ),
+: mActor(),
+ mRenderer(),
+ mMovementArea( movementArea ),
+ mIndicesOffset(),
+ mIndiceStartEndPos(),
+ mIndicesPercentage(),
+ mIndexGravity( Property::INVALID_INDEX ),
+ mIndexDynamicScale( Property::INVALID_INDEX ),
+ mIndexInvertedMovementArea( Property::INVALID_INDEX ),
mNumBubble( numberOfBubble ),
mRandomSeed( 0 )
{