}
} // unnamed namespace
-ControlAccessible::ControlAccessible(Dali::Actor self, Dali::Accessibility::Role role, bool modal)
-: ActorAccessible(self),
- mIsModal(modal)
+ControlAccessible::ControlAccessible(Dali::Actor self)
+: ActorAccessible(self)
{
- auto control = Dali::Toolkit::Control::DownCast(Self());
+ auto control = Toolkit::Control::DownCast(self);
Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
- if(controlImpl.mAccessibilityRole == Dali::Accessibility::Role::UNKNOWN)
- {
- controlImpl.mAccessibilityRole = role;
- }
- Self().PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
+ self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
if(this->Self() != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
{
return;
Dali::Accessibility::States ControlAccessible::CalculateStates()
{
- Dali::Actor self = Self();
- Dali::Accessibility::States state;
- state[Dali::Accessibility::State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
- state[Dali::Accessibility::State::FOCUSED] = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
+ using Dali::Accessibility::State;
- if(self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).GetType() == Dali::Property::NONE)
- {
- state[Dali::Accessibility::State::HIGHLIGHTABLE] = false;
- }
- else
- {
- state[Dali::Accessibility::State::HIGHLIGHTABLE] = self.GetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE).Get<bool>();
- }
+ Dali::Actor self = Self();
+ Dali::Accessibility::States states;
- state[Dali::Accessibility::State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
- state[Dali::Accessibility::State::ENABLED] = true;
- state[Dali::Accessibility::State::SENSITIVE] = true;
- state[Dali::Accessibility::State::VISIBLE] = self.GetProperty<bool>(Actor::Property::VISIBLE);
+ states[State::FOCUSABLE] = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
+ states[State::FOCUSED] = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
+ states[State::HIGHLIGHTABLE] = self.GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE);
+ states[State::HIGHLIGHTED] = GetCurrentlyHighlightedActor() == self;
+ states[State::ENABLED] = true;
+ states[State::SENSITIVE] = true;
+ states[State::VISIBLE] = self.GetProperty<bool>(Actor::Property::VISIBLE);
+ states[State::SHOWING] = IsShowing();
+ states[State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
- if(mIsModal)
- {
- state[Dali::Accessibility::State::MODAL] = true;
- }
- state[Dali::Accessibility::State::SHOWING] = IsShowing();
- state[Dali::Accessibility::State::DEFUNCT] = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
- return state;
+ return states;
}
Dali::Accessibility::States ControlAccessible::GetStates()
// Clear the old highlight.
if(oldHighlightedActor)
{
- auto oldHighlightObject = dynamic_cast<Dali::Accessibility::Component*>(Internal::Control::Impl::GetAccessibilityObject(oldHighlightedActor));
- if(oldHighlightObject)
+ auto oldHighlightedObject = Dali::Accessibility::Component::DownCast(Accessible::Get(oldHighlightedActor));
+ if(oldHighlightedObject)
{
- oldHighlightObject->ClearHighlight();
+ oldHighlightedObject->ClearHighlight();
}
}
{
auto control = Dali::Toolkit::Control::DownCast(Self());
- Internal::Control& internalControl = Toolkit::Internal::GetImplementation(control);
- Internal::Control::Impl& controlImpl = Internal::Control::Impl::Get(internalControl);
-
- std::vector<Dali::Accessibility::Relation> ret;
-
- for(auto& relation : controlImpl.mAccessibilityRelations)
- {
- auto& targets = relation.second;
-
- ret.emplace_back(Accessibility::Relation{relation.first, {}});
-
- // Map every Accessible* to its Address
- std::transform(targets.begin(), targets.end(), std::back_inserter(ret.back().targets), [](auto* x) {
- return x->GetAddress();
- });
- }
-
- return ret;
+ return DevelControl::GetAccessibilityRelations(control);
}
bool ControlAccessible::ScrollToChild(Actor child)