85b3c6aae285d003758c52050b4fa8aa6fabc185
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / devel-api / controls / control-accessible.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "control-accessible.h"
20
21 // EXTERNAL INCLUDES
22 #ifdef DGETTEXT_ENABLED
23 #include <libintl.h>
24 #endif
25
26 #include <dali/devel-api/actors/actor-devel.h>
27 #include <dali/devel-api/adaptor-framework/window-devel.h>
28
29 // INTERNAL INCLUDES
30 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
31 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
32 #include <dali-toolkit/public-api/controls/control-impl.h>
33 #include <dali-toolkit/public-api/controls/control.h>
34 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
35 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
36
37 namespace Dali::Toolkit::DevelControl
38 {
39 namespace
40 {
41 static std::string GetLocaleText(std::string string, const char *domain = "dali-toolkit")
42 {
43 #ifdef DGETTEXT_ENABLED
44     /*TODO: currently non-localized string is used as a key for translation lookup. In case the lookup key formatting is forced
45           consider calling utility function for converting non-localized string into well-formatted key before lookup. */
46     return dgettext(domain, string.c_str());
47 #else
48     return string;
49 #endif
50 }
51
52 static Dali::Actor CreateHighlightIndicatorActor()
53 {
54   std::string focusBorderImagePath(AssetManager::GetDaliImagePath());
55   focusBorderImagePath += "/keyboard_focus.9.png";
56
57   // Create the default if it hasn't been set and one that's shared by all the
58   // keyboard focusable actors
59   auto actor = Toolkit::ImageView::New(focusBorderImagePath);
60   actor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
61
62   DevelControl::AppendAccessibilityAttribute(actor, "highlight", std::string());
63   actor.SetProperty(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE, false);
64
65   return actor;
66 }
67 } // unnamed namespace
68
69 ControlAccessible::ControlAccessible(Dali::Actor self)
70 : ActorAccessible(self)
71 {
72   auto control = Toolkit::Control::DownCast(self);
73
74   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
75   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
76
77   self.PropertySetSignal().Connect(&controlImpl, [this, &controlImpl](Dali::Handle& handle, Dali::Property::Index index, Dali::Property::Value value) {
78     if(this->Self() != Dali::Accessibility::Accessible::GetCurrentlyHighlightedActor())
79     {
80       return;
81     }
82
83     if(index == DevelControl::Property::ACCESSIBILITY_NAME || (index == GetNamePropertyIndex() && controlImpl.mAccessibilityName.empty()))
84     {
85       if(controlImpl.mAccessibilityGetNameSignal.Empty())
86       {
87         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::NAME);
88       }
89     }
90
91     if(index == DevelControl::Property::ACCESSIBILITY_DESCRIPTION || (index == GetDescriptionPropertyIndex() && controlImpl.mAccessibilityDescription.empty()))
92     {
93       if(controlImpl.mAccessibilityGetDescriptionSignal.Empty())
94       {
95         Emit(Dali::Accessibility::ObjectPropertyChangeEvent::DESCRIPTION);
96       }
97     }
98   });
99 }
100
101 std::string ControlAccessible::GetName() const
102 {
103   auto control = Dali::Toolkit::Control::DownCast(Self());
104
105   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
106   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
107   std::string name;
108
109   if(!controlImpl.mAccessibilityGetNameSignal.Empty())
110   {
111     controlImpl.mAccessibilityGetNameSignal.Emit(name);
112   }
113   else if(!controlImpl.mAccessibilityName.empty())
114   {
115     name = controlImpl.mAccessibilityName;
116   }
117   else if(auto raw = GetNameRaw(); !raw.empty())
118   {
119     name = raw;
120   }
121   else
122   {
123     name = Self().GetProperty<std::string>(Actor::Property::NAME);
124   }
125
126   if(!controlImpl.mAccessibilityTranslationDomain.empty())
127   {
128     return GetLocaleText(name, controlImpl.mAccessibilityTranslationDomain.c_str());
129   }
130
131   return GetLocaleText(name);
132 }
133
134 std::string ControlAccessible::GetNameRaw() const
135 {
136   return {};
137 }
138
139 std::string ControlAccessible::GetDescription() const
140 {
141   auto control = Dali::Toolkit::Control::DownCast(Self());
142
143   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
144   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
145   std::string description;
146
147   if(!controlImpl.mAccessibilityGetDescriptionSignal.Empty())
148   {
149     controlImpl.mAccessibilityGetDescriptionSignal.Emit(description);
150   }
151   else if(!controlImpl.mAccessibilityDescription.empty())
152   {
153     description = controlImpl.mAccessibilityDescription;
154   }
155   else
156   {
157     description = GetDescriptionRaw();
158   }
159
160   if(!controlImpl.mAccessibilityTranslationDomain.empty())
161   {
162     return GetLocaleText(description, controlImpl.mAccessibilityTranslationDomain.c_str());
163   }
164
165   return GetLocaleText(description);
166 }
167
168 std::string ControlAccessible::GetDescriptionRaw() const
169 {
170   return {};
171 }
172
173 Dali::Accessibility::Role ControlAccessible::GetRole() const
174 {
175   return Self().GetProperty<Dali::Accessibility::Role>(Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE);
176 }
177
178 std::string ControlAccessible::GetLocalizedRoleName() const
179 {
180   return GetLocaleText(GetRoleName());
181 }
182
183 bool ControlAccessible::IsShowing()
184 {
185   Dali::Actor self = Self();
186   if(!self.GetProperty<bool>(Actor::Property::VISIBLE) || self.GetProperty<Vector4>(Actor::Property::WORLD_COLOR).a == 0 || self.GetProperty<bool>(Dali::DevelActor::Property::CULLED))
187   {
188     return false;
189   }
190
191   auto* child  = this;
192   auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
193   if(!parent)
194   {
195     return true;
196   }
197
198   auto childExtent = child->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
199   while(parent)
200   {
201     auto control      = Dali::Toolkit::Control::DownCast(parent->Self());
202     if(!control.GetProperty<bool>(Actor::Property::VISIBLE))
203     {
204       return false;
205     }
206     auto clipMode     = control.GetProperty(Actor::Property::CLIPPING_MODE).Get<bool>();
207     auto parentExtent = parent->GetExtents(Dali::Accessibility::CoordinateType::WINDOW);
208     if ((clipMode != ClippingMode::DISABLED) && !parentExtent.Intersects(childExtent))
209     {
210       return false;
211     }
212     parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
213   }
214
215   return true;
216 }
217
218 Dali::Accessibility::States ControlAccessible::CalculateStates()
219 {
220   using Dali::Accessibility::State;
221
222   Dali::Actor self = Self();
223   Dali::Accessibility::States states;
224
225   states[State::FOCUSABLE]     = self.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE);
226   states[State::FOCUSED]       = Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor() == self;
227   states[State::HIGHLIGHTABLE] = self.GetProperty<bool>(Toolkit::DevelControl::Property::ACCESSIBILITY_HIGHLIGHTABLE);
228   states[State::HIGHLIGHTED]   = GetCurrentlyHighlightedActor() == self;
229   states[State::ENABLED]       = true;
230   states[State::SENSITIVE]     = true;
231   states[State::VISIBLE]       = self.GetProperty<bool>(Actor::Property::VISIBLE);
232   states[State::SHOWING]       = IsShowing();
233   states[State::DEFUNCT]       = !self.GetProperty(Dali::DevelActor::Property::CONNECTED_TO_SCENE).Get<bool>();
234
235   return states;
236 }
237
238 Dali::Accessibility::States ControlAccessible::GetStates()
239 {
240   return CalculateStates();
241 }
242
243 Dali::Accessibility::Attributes ControlAccessible::GetAttributes() const
244 {
245   std::unordered_map<std::string, std::string> attributeMap;
246   auto control = Dali::Toolkit::Control::DownCast(Self());
247   auto attribute = control.GetProperty(Dali::Toolkit::DevelControl::Property::ACCESSIBILITY_ATTRIBUTES);
248   auto map = attribute.GetMap();
249
250   if(map)
251   {
252     auto mapSize = map->Count();
253
254     for(unsigned int i = 0; i < mapSize; i++)
255     {
256       auto mapKey = map->GetKeyAt(i);
257       if(mapKey.type == Dali::Property::Key::STRING)
258       {
259         std::string mapValue;
260         if(map->GetValue(i).Get(mapValue))
261         {
262           attributeMap.emplace(std::move(mapKey.stringKey), std::move(mapValue));
263         }
264       }
265     }
266   }
267
268   return attributeMap;
269 }
270
271 bool ControlAccessible::IsHidden() const
272 {
273   auto control = Dali::Toolkit::Control::DownCast(Self());
274
275   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
276   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
277
278   return controlImpl.mAccessibilityHidden;
279 }
280
281 bool ControlAccessible::GrabFocus()
282 {
283   return Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self());
284 }
285
286 void ControlAccessible::ScrollToSelf()
287 {
288   auto* child = this;
289   auto* parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(child->GetParent());
290
291   while (parent)
292   {
293     if (parent->IsScrollable())
294     {
295       parent->ScrollToChild(child->Self());
296     }
297
298     parent = dynamic_cast<Toolkit::DevelControl::ControlAccessible*>(parent->GetParent());
299   }
300 }
301
302 void ControlAccessible::RegisterPositionPropertyNotification()
303 {
304   auto                     control         = Dali::Toolkit::Control::DownCast(Self());
305   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
306   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
307   controlImpl.RegisterAccessibilityPositionPropertyNotification();
308 }
309
310 void ControlAccessible::UnregisterPositionPropertyNotification()
311 {
312   auto                     control         = Dali::Toolkit::Control::DownCast(Self());
313   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
314   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
315   controlImpl.UnregisterAccessibilityPositionPropertyNotification();
316 }
317
318 bool ControlAccessible::GrabHighlight()
319 {
320   Dali::Actor self = Self();
321   auto oldHighlightedActor = GetCurrentlyHighlightedActor();
322
323   if(!Dali::Accessibility::IsUp())
324   {
325     return false;
326   }
327
328   if(self == oldHighlightedActor)
329   {
330     return true;
331   }
332
333   // Clear the old highlight.
334   if(oldHighlightedActor)
335   {
336     auto oldHighlightedObject = Dali::Accessibility::Component::DownCast(Accessible::Get(oldHighlightedActor));
337     if(oldHighlightedObject)
338     {
339       oldHighlightedObject->ClearHighlight();
340     }
341   }
342
343   auto highlight = GetHighlightActor();
344   if(!highlight)
345   {
346     highlight = CreateHighlightIndicatorActor();
347     SetHighlightActor(highlight);
348   }
349
350   highlight.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
351   highlight.SetProperty(Actor::Property::POSITION_Z, 1.0f);
352   highlight.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f));
353
354   // Need to set resize policy again, to update SIZE property which is set by
355   // NUIViewAccessible. The highlight could move from NUIViewAccessible to
356   // ControlAccessible. In this case, highlight has incorrect size.
357   highlight.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
358
359   // Remember the highlight actor, so that when the default is changed with
360   // SetHighlightActor(), the currently displayed highlight can still be cleared.
361   mCurrentHighlightActor = highlight;
362   ScrollToSelf();
363   self.Add(highlight);
364   SetCurrentlyHighlightedActor(self);
365   EmitHighlighted(true);
366   RegisterPositionPropertyNotification();
367
368   return true;
369 }
370
371 bool ControlAccessible::ClearHighlight()
372 {
373   Dali::Actor self = Self();
374
375   if(!Dali::Accessibility::IsUp())
376   {
377     return false;
378   }
379
380   if(GetCurrentlyHighlightedActor() == self)
381   {
382     UnregisterPositionPropertyNotification();
383     self.Remove(mCurrentHighlightActor.GetHandle());
384     mCurrentHighlightActor = {};
385     SetCurrentlyHighlightedActor({});
386     EmitHighlighted(false);
387     return true;
388   }
389   return false;
390 }
391
392 std::string ControlAccessible::GetActionName(size_t index) const
393 {
394   if(index >= GetActionCount())
395   {
396     return {};
397   }
398
399   Dali::TypeInfo type;
400   Self().GetTypeInfo(type);
401   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
402   return type.GetActionName(index);
403 }
404
405 std::string ControlAccessible::GetLocalizedActionName(size_t index) const
406 {
407   return GetLocaleText(GetActionName(index));
408 }
409
410 std::string ControlAccessible::GetActionDescription(size_t index) const
411 {
412   return {};
413 }
414
415 size_t ControlAccessible::GetActionCount() const
416 {
417   Dali::TypeInfo type;
418   Self().GetTypeInfo(type);
419   DALI_ASSERT_ALWAYS(type && "no TypeInfo object");
420   return type.GetActionCount();
421 }
422
423 std::string ControlAccessible::GetActionKeyBinding(size_t index) const
424 {
425   return {};
426 }
427
428 bool ControlAccessible::DoAction(size_t index)
429 {
430   std::string actionName = GetActionName(index);
431   return Self().DoAction(actionName, {});
432 }
433
434 bool ControlAccessible::DoAction(const std::string& name)
435 {
436   return Self().DoAction(name, {});
437 }
438
439 bool ControlAccessible::DoGesture(const Dali::Accessibility::GestureInfo& gestureInfo)
440 {
441   auto control = Dali::Toolkit::Control::DownCast(Self());
442
443   Internal::Control&       internalControl = Toolkit::Internal::GetImplementation(control);
444   Internal::Control::Impl& controlImpl     = Internal::Control::Impl::Get(internalControl);
445
446   if(!controlImpl.mAccessibilityDoGestureSignal.Empty())
447   {
448     auto ret = std::make_pair(gestureInfo, false);
449     controlImpl.mAccessibilityDoGestureSignal.Emit(ret);
450     return ret.second;
451   }
452
453   return false;
454 }
455
456 std::vector<Dali::Accessibility::Relation> ControlAccessible::GetRelationSet()
457 {
458   auto control = Dali::Toolkit::Control::DownCast(Self());
459
460   return DevelControl::GetAccessibilityRelations(control);
461 }
462
463 bool ControlAccessible::ScrollToChild(Actor child)
464 {
465   return false;
466 }
467
468 Dali::Property::Index ControlAccessible::GetNamePropertyIndex()
469 {
470   return Actor::Property::NAME;
471 }
472
473 Dali::Property::Index ControlAccessible::GetDescriptionPropertyIndex()
474 {
475   return Dali::Property::INVALID_INDEX;
476 }
477
478 void ControlAccessible::SetLastPosition(Vector2 position)
479 {
480   mLastPosition = position;
481 }
482
483 Vector2 ControlAccessible::GetLastPosition() const
484 {
485   return mLastPosition;
486 }
487
488 } // namespace Dali::Toolkit::DevelControl