*
* @SINCE_1_1.43
* @param[in] texture The texture that will be used as output when rendering
- * @note The texture has to have the same size than the FrameBuffer
+ * @note The texture has to have same size as that of FrameBuffer
* otherwise it won't be attached.
*/
void AttachColorTexture( Texture& texture );
* @param[in] texture The texture that will be used as output when rendering
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
- * @note The specified texture mipmap has to have the same size than the FrameBuffer
+ * @note The mipmapped texture has to have same size as that of FrameBuffer
* otherwise it won't be attached.
*/
void AttachColorTexture( Texture& texture, uint32_t mipmapLevel, uint32_t layer );