if (isAdaptorAvailable)
{
Dali::Adaptor& adaptor = Internal::Adaptor::Adaptor::Get();
- Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder, name, className, isTransparent);
+ Internal::Adaptor::Adaptor::GetImplementation(adaptor).AddWindow(sceneHolder);
}
newWindow = Window(window);
}
{
}
-Window::Window(const Window& handle)
-: BaseHandle(handle)
-{
-}
+Window::Window( const Window& copy ) = default;
-Window& Window::operator=(const Window& rhs)
-{
- BaseHandle::operator=(rhs);
- return *this;
-}
+Window& Window::operator=( const Window& rhs ) = default;
+
+Window::Window( Window&& rhs ) = default;
+
+Window& Window::operator=( Window&& rhs ) = default;
void Window::Add( Dali::Actor actor )
{
return GetImplementation(*this).GetBrightness();
}
-Window::ResizedSignalType& Window::ResizedSignal()
-{
- DALI_LOG_WARNING_NOFN("DEPRECATION WARNING: ResizedSignal is deprecated and will be removed from next release.\n" );
- return GetImplementation(*this).ResizedSignal();
-}
-
Window::ResizeSignalType& Window::ResizeSignal()
{
return GetImplementation(*this).ResizeSignal();
return GetImplementation(*this).KeyEventSignal();
}
-Window::TouchSignalType& Window::TouchSignal()
+Window::TouchEventSignalType& Window::TouchedSignal()
{
- return GetImplementation(*this).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
Window::Window( Internal::Adaptor::Window* window )