/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/public-api/math/matrix.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
-#include <dali/internal/update/resources/resource-manager.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/render/common/render-instruction.h>
#include <dali/internal/render/common/render-tracker.h>
RenderTask::~RenderTask()
{
- // Remove exclusive flag from source node
- if( mExclusive )
+ if ( mSourceNode )
{
- if( mSourceNode && (this == mSourceNode->GetExclusiveRenderTask() ) )
+ mSourceNode->RemoveObserver( *this );
+ if( mExclusive )
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask( nullptr );
}
}
+ if ( mCameraNode )
+ {
+ mCameraNode->RemoveObserver( *this );
+ }
if( mRenderSyncTracker )
{
mRenderMessageDispatcher->RemoveRenderTracker( *mRenderSyncTracker );
}
}
-void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher, ResourceManager& resourceManager )
+void RenderTask::Initialize( RenderMessageDispatcher& renderMessageDispatcher )
{
mRenderMessageDispatcher = &renderMessageDispatcher;
- mResourceManager = &resourceManager;
}
void RenderTask::SetSourceNode( Node* node )
{
- // Remove exclusive flag from the old node, if necessary
- if ( mSourceNode &&
- this == mSourceNode->GetExclusiveRenderTask() )
+ // Stop observing the old node (if we were)
+ if ( mSourceNode )
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->RemoveObserver( *this );
+ if( this == mSourceNode->GetExclusiveRenderTask() )
+ {
+ mSourceNode->SetExclusiveRenderTask( nullptr );
+ }
}
mSourceNode = node;
- if ( mSourceNode && mExclusive )
+ if ( mSourceNode )
{
- mSourceNode->SetExclusiveRenderTask( this );
+ mSourceNode->AddObserver( *this );
+ if( mExclusive )
+ {
+ mSourceNode->SetExclusiveRenderTask( this );
+ }
}
+ SetActiveStatus();
}
Node* RenderTask::GetSourceNode() const
}
else if ( this == mSourceNode->GetExclusiveRenderTask() )
{
- mSourceNode->SetExclusiveRenderTask( NULL );
+ mSourceNode->SetExclusiveRenderTask( nullptr );
}
}
}
void RenderTask::SetCamera( Node* cameraNode, Camera* camera )
{
+ if ( mCameraNode )
+ {
+ mCameraNode->RemoveObserver( *this );
+ }
+
mCameraNode = cameraNode;
mCamera = camera;
+
+ if ( mCameraNode )
+ {
+ mCameraNode->AddObserver( *this );
+ }
+ SetActiveStatus();
}
void RenderTask::SetFrameBuffer( Render::FrameBuffer* frameBuffer )
return false;
}
- viewport.x = mViewportPosition[bufferIndex].x;
- viewport.y = mViewportPosition[bufferIndex].y;
- viewport.width = mViewportSize[bufferIndex].width;
- viewport.height = mViewportSize[bufferIndex].height;
+ viewport.x = static_cast<int>( mViewportPosition[bufferIndex].x ); // truncated
+ viewport.y = static_cast<int>( mViewportPosition[bufferIndex].y ); // truncated
+ viewport.width = static_cast<int>( mViewportSize[bufferIndex].width ); // truncated
+ viewport.height = static_cast<int>( mViewportSize[bufferIndex].height ); // truncated
return true;
}
return mCullMode;
}
-void RenderTask::SetRefreshRate( unsigned int refreshRate )
+void RenderTask::SetRefreshRate( uint32_t refreshRate )
{
DALI_LOG_TRACE_METHOD_FMT(gRenderTaskLogFilter, "this:%p RefreshRate:%d\n", this, refreshRate);
mFrameCounter = 0u;
}
-unsigned int RenderTask::GetRefreshRate() const
+uint32_t RenderTask::GetRefreshRate() const
{
return mRefreshRate;
}
bool RenderTask::ReadyToRender( BufferIndex updateBufferIndex )
{
- // If the source node of the render task is invisible we should still render
- // We want the render task to complete and possible clear colors to happen
-
- // Check source node
- if ( NULL == mSourceNode ||
- ( !mSourceNode->IsRoot() && NULL == mSourceNode->GetParent() ) )
- {
- TASK_LOG_FMT(Debug::General, " =F No source actor FC:%d\n", mFrameCounter );
-
- // Source node is missing or disconnected
- return false;
- }
-
- // Check camera node
- if ( NULL == mCameraNode ||
- NULL == mCameraNode->GetParent() ||
- NULL == mCamera )
- {
- // Camera node is missing or disconnected
- TASK_LOG_FMT(Debug::General, " =F No Camera FC:%d\n", mFrameCounter );
-
- return false;
- }
-
- mCamera->Update( updateBufferIndex, *mCameraNode );
- return true;
+ return mActive;
}
bool RenderTask::IsRenderRequired()
return required;
}
-void RenderTask::SetResourcesFinished( bool resourcesFinished )
-{
- // resourcesFinished tells us that this render task will render to its FBO
- mResourcesFinished = resourcesFinished;
-}
-
// Called every frame regardless of whether render was required.
// If render was not required, ignore resourcesFinished.
void RenderTask::UpdateState()
{
- TASK_LOG_FMT( Debug::General, "(mResourcesFinished:%s) FC:%d State:%s RR:%d\n", mResourcesFinished?"T":"F", mFrameCounter, STATE_STRING(mState), mRefreshRate );
+ TASK_LOG_FMT( Debug::General, "FC:%d State:%s RR:%d\n", mFrameCounter, STATE_STRING(mState), mRefreshRate );
switch( mState )
{
{
if( mFrameCounter == 0 )
{
- if( mResourcesFinished )
- {
- ++mFrameCounter; // Only start skipping frames when resources are loaded
- }
+ ++mFrameCounter; // Only start skipping frames when resources are loaded
}
else // Continue counting to skip frames
{
case RENDER_ONCE_WAITING_FOR_RESOURCES:
{
- if( mResourcesFinished )
- {
- mState = RENDERED_ONCE;
- }
+ mState = RENDERED_ONCE;
}
break;
}
else
{
+ mWaitingToRender = false;
mNotifyTrigger = true;
}
}
return notify;
}
-unsigned int RenderTask::GetRenderedOnceCounter() const
+uint32_t RenderTask::GetRenderedOnceCounter() const
{
return mRenderedOnceCounter;
}
-
const Matrix& RenderTask::GetViewMatrix( BufferIndex bufferIndex ) const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG( nullptr != mCamera );
return mCamera->GetViewMatrix( bufferIndex );
}
SceneGraph::Camera& RenderTask::GetCamera() const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG( nullptr != mCamera );
return *mCamera;
}
const Matrix& RenderTask::GetProjectionMatrix( BufferIndex bufferIndex ) const
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG( nullptr != mCamera );
return mCamera->GetProjectionMatrix( bufferIndex );
}
-void RenderTask::PrepareRenderInstruction( RenderInstruction& instruction, BufferIndex updateBufferIndex )
+RenderInstruction& RenderTask::PrepareRenderInstruction( BufferIndex updateBufferIndex )
{
- DALI_ASSERT_DEBUG( NULL != mCamera );
+ DALI_ASSERT_DEBUG( nullptr != mCamera );
TASK_LOG(Debug::General);
Viewport viewport;
bool viewportSet = QueryViewport( updateBufferIndex, viewport );
- instruction.Reset( mCamera,
- GetFrameBuffer(),
- viewportSet ? &viewport : NULL,
- mClearEnabled ? &GetClearColor( updateBufferIndex ) : NULL );
+ mRenderInstruction[updateBufferIndex].Reset( mCamera,
+ GetFrameBuffer(),
+ viewportSet ? &viewport : nullptr,
+ mClearEnabled ? &GetClearColor( updateBufferIndex ) : nullptr );
if( mRequiresSync &&
- mRefreshRate == Dali::RenderTask::REFRESH_ONCE &&
- mResourcesFinished )
+ mRefreshRate == Dali::RenderTask::REFRESH_ONCE )
{
// create tracker if one doesn't yet exist.
if( !mRenderSyncTracker )
mRenderSyncTracker = new Render::RenderTracker();
mRenderMessageDispatcher->AddRenderTracker( *mRenderSyncTracker );
}
- instruction.mRenderTracker = mRenderSyncTracker;
+ mRenderInstruction[updateBufferIndex].mRenderTracker = mRenderSyncTracker;
}
else
{
// no sync needed, texture FBOs are "ready" the same frame they are rendered to
- instruction.mRenderTracker = NULL;
+ mRenderInstruction[updateBufferIndex].mRenderTracker = nullptr;
}
+
+ return mRenderInstruction[updateBufferIndex];
}
bool RenderTask::ViewMatrixUpdated()
mRequiresSync = requiresSync;
}
-void RenderTask::ResetDefaultProperties( BufferIndex updateBufferIndex )
+void RenderTask::PropertyOwnerConnected( PropertyOwner& owner )
+{
+ // check if we've gone from inactive to active
+ SetActiveStatus();
+}
+
+void RenderTask::PropertyOwnerDisconnected( BufferIndex /*updateBufferIndex*/, PropertyOwner& owner )
+{
+ mActive = false; // if either source or camera disconnected, we're no longer active
+}
+
+void RenderTask::PropertyOwnerDestroyed( PropertyOwner& owner )
{
- // Reset default properties
- mViewportPosition.ResetToBaseValue( updateBufferIndex );
- mViewportSize.ResetToBaseValue( updateBufferIndex );
- mClearColor.ResetToBaseValue( updateBufferIndex );
+ if( static_cast<PropertyOwner*>( mSourceNode ) == &owner )
+ {
+ mSourceNode = nullptr;
+ }
+ else if( static_cast<PropertyOwner*>( mCameraNode ) == &owner )
+ {
+ mCameraNode = nullptr;
+ }
}
RenderTask::RenderTask()
: mViewportPosition( Vector2::ZERO),
mViewportSize( Vector2::ZERO),
mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
- mRenderMessageDispatcher( NULL ),
- mResourceManager( NULL ),
- mRenderSyncTracker( NULL ),
- mSourceNode( NULL ),
- mCameraNode( NULL ),
- mCamera( NULL ),
+ mRenderMessageDispatcher( nullptr ),
+ mRenderSyncTracker( nullptr ),
+ mSourceNode( nullptr ),
+ mCameraNode( nullptr ),
+ mCamera( nullptr ),
mFrameBuffer(0),
- mResourcesFinished( false ),
+ mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
+ mFrameCounter( 0u ),
+ mRenderedOnceCounter( 0u ),
+ mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
+ ? RENDER_CONTINUOUSLY
+ : RENDER_ONCE_WAITING_FOR_RESOURCES ),
+ mRequiresSync( false ),
+ mActive( false ),
mWaitingToRender( false ),
mNotifyTrigger( false ),
mExclusive( Dali::RenderTask::DEFAULT_EXCLUSIVE ),
mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
- mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
- mRenderTarget( NULL ),
- mState( (Dali::RenderTask::DEFAULT_REFRESH_RATE == Dali::RenderTask::REFRESH_ALWAYS)
- ? RENDER_CONTINUOUSLY
- : RENDER_ONCE_WAITING_FOR_RESOURCES ),
- mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
- mFrameCounter( 0u ),
- mRenderedOnceCounter( 0u ),
- mRequiresSync( false )
+ mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE )
+{
+}
+
+void RenderTask::SetActiveStatus()
{
+ // must have a source and camera both connected to scene
+ mActive = ( mSourceNode && mSourceNode->ConnectedToScene() &&
+ mCameraNode && mCameraNode->ConnectedToScene() && mCamera );
+ TASK_LOG_FMT( Debug::General, " Source node(%x) active %d. Frame counter: %d\n", mSourceNode, mSourceNode && mSourceNode->ConnectedToScene(), mFrameCounter );
+ TASK_LOG_FMT( Debug::General, " Camera node(%x) active %d\n", mCameraNode, mCameraNode && mCameraNode->ConnectedToScene() );
}
} // namespace SceneGraph