*/
~Program();
+ /**
+ * Load the shader, from a precompiled binary if available, else from source code
+ */
+ void Load();
+
private:
// default constructor, not defined
Program& operator=( const Program& );
/**
- * Load the shader, from a precompiled binary if available, else from source code
- */
- void Load();
-
- /**
* Unload the shader
*/
void Unload();