fix shader binary compilation to work with lazy compilation 48/29048/29
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Mon, 20 Oct 2014 15:30:44 +0000 (16:30 +0100)
committerFrancisco Santos <f1.santos@samsung.com>
Thu, 20 Nov 2014 15:06:29 +0000 (15:06 +0000)
commit4a640560da7d3ea7167a731f4317beb6f03af575
treee893f0113a5ff2a690b35d1fffe7022a90d5b3e4
parentb7063c9e772324c02c0607e45b96de355f243441
fix shader binary compilation to work with lazy compilation

[Problem] shader binary saving was assuming immediately compilation
[Cause]
[Solution] if shader binaries are supported, compile shader immediately for the first time

Change-Id: Id3089046edf5a366ec8c852382a069927f4c980d
dali/internal/render/gl-resources/context.cpp
dali/internal/render/shaders/program.cpp
dali/internal/render/shaders/program.h
dali/internal/render/shaders/shader.cpp