/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <algorithm>
#include <cstring>
+#include <type_traits>
// INTERNAL INCLUDES
#include <dali/public-api/common/constants.h>
-#include <dali/public-api/common/compile-time-assert.h>
+#include <dali/public-api/rendering/texture-set.h>
#include <dali/integration-api/platform-abstraction.h>
#include <dali/integration-api/debug.h>
#include <dali/internal/render/common/render-manager.h>
-#include <dali/devel-api/rendering/texture-set.h>
namespace Dali
{
namespace // unnamed namespace
{
-DALI_COMPILE_TIME_ASSERT( TEXTURE_UNIT_LAST <= Context::MAX_TEXTURE_UNITS );
+static_assert( TEXTURE_UNIT_LAST <= Context::MAX_TEXTURE_UNITS, "TEXTURE_UNIT_LAST is greater than Context::MAX_TEXTURE_UNITS" );
/**
* GL error strings
memset( &mVertexAttributeCurrentState, 0, sizeof(mVertexAttributeCurrentState) );
//Initialize bound 2d texture cache
- memset( &mBound2dTextureId, 0, sizeof(mBound2dTextureId) );
+ memset( &mBoundTextureId, 0, sizeof(mBoundTextureId) );
mFrameBufferStateCache.Reset();
}