[4.0] Avoid calling glActiveTexture() unnecessarily. 43/160543/2
authorVictor Cebollada <v.cebollada@samsung.com>
Tue, 7 Nov 2017 15:36:19 +0000 (15:36 +0000)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Thu, 16 Nov 2017 16:23:51 +0000 (16:23 +0000)
commit2b28517228f191ff1f04425779d477247f3b924b
tree00c781b5feff63e33b41066d95289cfde7674e65
parent2ebb744c449a7bfbc023c2dc7d8d28b9221022af
[4.0] Avoid calling glActiveTexture() unnecessarily.

* glActiveTexture() is called before glBindTexture(). The context
  caches both calls but the Render::Texture was not using it.

Change-Id: Idd6880f3c27ab180dbcb2bce8f219966039cc41d
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
(cherry picked from commit 3ed1b4ee9d310989b3da67e51e31039c9e32714a)
dali/internal/render/gl-resources/context.cpp
dali/internal/render/gl-resources/context.h
dali/internal/render/renderers/render-texture.cpp