DALI_PRINT_RENDER_ITEM( item );
Renderer& renderer = item.GetRenderer();
- Dali::Renderer::DepthWriteMode depthWriteMode = renderer.GetDepthWriteMode();
- context.DepthMask( ( depthWriteMode == Dali::Renderer::DEPTH_WRITE_AUTO && item.IsOpaque() ) ||
- ( depthWriteMode == Dali::Renderer::DEPTH_WRITE_ON ) );
+ DepthWriteMode::Type depthWriteMode = renderer.GetDepthWriteMode();
+ context.DepthMask( ( depthWriteMode == DepthWriteMode::AUTO && item.IsOpaque() ) ||
+ ( depthWriteMode == DepthWriteMode::ON ) );
renderer.Render( context, textureCache, bufferIndex, item.GetNode(), defaultShader, item.GetModelViewMatrix(), viewMatrix, projectionMatrix, item.GetSize(), !item.IsOpaque() );
}