typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< Key event generated signal type
- typedef Signal< void (const Dali::TouchEvent&) > TouchSignalType; ///< Touch signal type
+ typedef Signal< void (const Dali::TouchEvent&) > TouchEventSignalType; ///< Touch signal type
typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
* @return The touch signal to connect to
* @note Motion events are not emitted.
*/
- TouchSignalType& TouchSignal();
+ TouchEventSignalType& TouchedSignal();
/**
* @brief This signal is emitted when wheel event is received.