namespace Dali
{
-
namespace DevelFrameBuffer
{
-
-void AttachDepthTexture( FrameBuffer frameBuffer, Texture& texture )
+void AttachDepthTexture(FrameBuffer frameBuffer, Texture& texture)
{
- AttachDepthTexture( frameBuffer, texture, 0u );
+ AttachDepthTexture(frameBuffer, texture, 0u);
}
-void AttachDepthTexture( FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel )
+void AttachDepthTexture(FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel)
{
- if( texture )
+ if(texture)
{
- Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
- GetImplementation( frameBuffer ).AttachDepthTexture( texturePtr, mipmapLevel );
+ Internal::TexturePtr texturePtr(&GetImplementation(texture));
+ GetImplementation(frameBuffer).AttachDepthTexture(texturePtr, mipmapLevel);
}
}
-void AttachDepthStencilTexture( FrameBuffer frameBuffer, Texture& texture )
+void AttachDepthStencilTexture(FrameBuffer frameBuffer, Texture& texture)
{
- AttachDepthStencilTexture( frameBuffer, texture, 0u );
+ AttachDepthStencilTexture(frameBuffer, texture, 0u);
}
-void AttachDepthStencilTexture( FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel )
+void AttachDepthStencilTexture(FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel)
{
- if( texture )
+ if(texture)
{
- Internal::TexturePtr texturePtr( &GetImplementation( texture ) );
- GetImplementation( frameBuffer ).AttachDepthStencilTexture( texturePtr, mipmapLevel );
+ Internal::TexturePtr texturePtr(&GetImplementation(texture));
+ GetImplementation(frameBuffer).AttachDepthStencilTexture(texturePtr, mipmapLevel);
}
}
-Texture GetColorTexture( const FrameBuffer frameBuffer, uint8_t index )
+Texture GetColorTexture(const FrameBuffer frameBuffer, uint8_t index)
{
- Internal::Texture* texturePtr = GetImplementation( frameBuffer ).GetColorTexture(index);
- return Dali::Texture( texturePtr );
+ Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetColorTexture(index);
+ return Dali::Texture(texturePtr);
}
-Texture GetDepthTexture( FrameBuffer frameBuffer )
+Texture GetDepthTexture(FrameBuffer frameBuffer)
{
Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthTexture();
- return Dali::Texture( texturePtr );
+ return Dali::Texture(texturePtr);
}
-Texture GetDepthStencilTexture( FrameBuffer frameBuffer )
+Texture GetDepthStencilTexture(FrameBuffer frameBuffer)
{
Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthStencilTexture();
- return Dali::Texture( texturePtr );
+ return Dali::Texture(texturePtr);
}
} // namespace DevelFrameBuffer