IF(NOT ANDROID)
ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES})
+ TARGET_LINK_LIBRARIES( ${SHADER_GENERATOR_NAME} ${COVERAGE} )
INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin)
ELSE()
# Need to build dali-shader-generator using the host compiler, not the android cross-compiler so