Ensure all thrid-party code is removed from coverage calculations Change-Id: I41e6e105680f38de8369d40145895750a37e6ef4
Add Bullet and Chipmunk to dali-toolkit Change-Id: Ia7d8c33a6bca2b8eff7ada8f441630be51034d75
Added build dependencies on shader source Change-Id: I0ba71532793acc760928a081c6ed428c666713b7
Doxygen check version and block low version Some option did not allow to be used some low version. This patch make dali.doxy.in block them if version is low. Change-Id: I5ca620113e7080a261cf84976d2619e231b04bab Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Remove std::vector dependency for dali-signal.h Change-Id: I31b5f5a536066934cebd35cdbc279beec86798a7 Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Change dali-scene-loader to dali-scene3d Change-Id: Iffdf883fafc2b272326265e0a4b4b121fde7a9cb Signed-off-by: seungho <sbsh.baek@samsung.com>
DrawableViewNativeRenderer for Direct Rendering The DirectViewNativeRenderer has been introduced in order to provide: 1) parallel rendering compatible with the current GlView behaviour 2) provide a switch between 'injected' direct rendering and parallel. Change-Id: I9e2acd19247c5232c995e520111100644d027aee
Fixing shader generator build when coverage enabled Change-Id: Ibe0d9047cefc226bc2daad0a7cf5df177891fc06
Further fixes to Windows Build Change-Id: I5a64e3190ad303f15be2921d5e0aefb4a971c971
Windows build fixes Change-Id: I8ce0746a5119df1df855d7980285e9bcf465f679
Allow building with older cmake versions Change-Id: I74afe9eee8e57ea2739971cf04bded17df781c8e
Replaced Shader Generator script with an executable for cross-platform support Change-Id: I203b30afb74ad69b8b7faed5271478c20d4445cc
(Coverage) Remove system & third-party files, fix path shown in html - Removed files in /usr/local/* - Removed files in third-party directories - Specified the prefix to strip from genhtml rather than it working it out on its own, now we don't see the full path of the files in dali-scene-loader anymore Change-Id: Ie6c548a0b641e078ef07c2e7502119372c01ba85
Changed build dependency order Previously, doc_doxygen was building in parallel with dali2-scene-loader and occasionally picking up a temporary file from the latter. Made doc_doxygen dependent on dali2-scene-loader so that it no longer builds in parallel, and instead, builds afterwards. Removed obsolete tags from doxygen config files. Change-Id: If429a202c6611dd287c0cbc45e1720444b80eee0 Signed-off-by: David Steele <david.steele@samsung.com>
Shader compilation tool for dali-toolkit Change-Id: I3c3e193e45cc3cc61840e68f64285f0627873da8
(Max OSX Build) Use vcpkg cairo & enable scene-loader Change-Id: I65e706765203bcaa3e824afdd56becd60b0ac37c
Add support to build on the macOS platform macOS is built mostly like Windows. Change-Id: Idf817f2e51d2f2b16dc99cd1f8bf90397049e3ba
Added libdli to dali-toolkit as dali-scene-loader. Change-Id: I002e58331035101d9d92d719a864be9baeacc44d
SvgVisual: Using VectorImageRenderer Make SvgVisual use VectorImageRenderer which is using ThorVG. You can use nanosvg or thorVG by NO_THORVG macro define. [Note] If you want to use THORVG, remove below from ./build/tizen/CMakeLists.txt ... ADD_DEFINITIONS( "-DNO_THORVG" ) ... Change-Id: Ia9bf5c799084e841ff567245a8ff4688824277ee
Changed minimum supported Cmake Version to allow C++17 Support Change-Id: I5b70d5d9629fe0415f628dc69cbbc3d5614a110a