- * @brief Register a visual by Property Index, linking an Actor to controlRenderer when required.
- * In the case of the visual being an actor or control deeming controlRenderer not required then controlRenderer should be an empty handle.
- * No parenting is done during registration, this should be done by derived class.
- *
- * @SINCE_1_2.0
- *
- * @param[in] index The Property index of the visual, used to reference visual
- * @param[in] placementActor The actor used to by the visual.
- * @param[in] visual The visual to register
- * @note Derived class must NOT call visual.SetOnStage(placementActor). It is the responsibility of the base class to connect/disconnect registered visual to stage.
- */
- void RegisterVisual( Property::Index index, Actor& placementActor, Toolkit::Visual::Base& visual );
-
- /**
- * @brief Erase the entry matching the given index from the list of registered visuals
- * @param[in] index The Property index of the visual, used to reference visual
- *
- * @SINCE_1_2.0
- */
- void UnregisterVisual( Property::Index index );
-
- /**
- * @brief Retrieve the visual associated with the given property index.
- *
- * @SINCE_1_2.2
- *
- * @param[in] index The Property index of the visual.
- * @return The registered visual if exist, otherwise empty handle.
- * @note For managing object life-cycle, do not store the returned visual as a member which increments its reference count.
- */
- Toolkit::Visual::Base GetVisual( Property::Index index ) const;
-
- /**
- * @brief Retrieve the placement actor associated with the given index.
- *
- * @SINCE_1_2.2
- *
- * @@param[in] index The Property index of the visual.
- * @return Then placement actor if exist, otherwise empty handle.
- * @note For managing object life-cycle, do not store the returned placement actor as a member which increments its reference count.
- */
- Actor GetPlacementActor( Property::Index index ) const;
-
- /**
- * @brief Emits KeyInputFocusGained signal if true else emits KeyInputFocusLost signal