- else if( propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ) )
- {
- // Create Image Visual if it has a shader
- // TODO: This is required because of EffectsView which should be fixed
- CreateAtlasManager();
- visualPtr = new ImageVisual( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
- }