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If the currently focused actor is hidden or disabled, it should lose focus.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
animated-vector-image
/
vector-animation-thread.h
diff --git
a/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h
b/dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h
index
86fec43
..
8190e7b
100644
(file)
--- a/
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h
+++ b/
dali-toolkit/internal/visuals/animated-vector-image/vector-animation-thread.h
@@
-139,7
+139,7
@@
private:
/**
* @brief Sleeps untile the specified time point.
*/
/**
* @brief Sleeps untile the specified time point.
*/
- void SleepUntil(std::chrono::time_point<std::chrono::s
ystem
_clock> timeToSleepUntil);
+ void SleepUntil(std::chrono::time_point<std::chrono::s
teady
_clock> timeToSleepUntil);
protected:
/**
protected:
/**
@@
-154,7
+154,7
@@
private:
private:
ConditionalWait mConditionalWait;
std::unique_ptr<CallbackBase> mAwakeCallback;
private:
ConditionalWait mConditionalWait;
std::unique_ptr<CallbackBase> mAwakeCallback;
- std::chrono::time_point<std::chrono::s
ystem
_clock> mSleepTimePoint;
+ std::chrono::time_point<std::chrono::s
teady
_clock> mSleepTimePoint;
const Dali::LogFactoryInterface& mLogFactory;
bool mNeedToSleep;
bool mDestroyThread;
const Dali::LogFactoryInterface& mLogFactory;
bool mNeedToSleep;
bool mDestroyThread;