projects
/
platform
/
core
/
uifw
/
dali-toolkit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Revert "[Tizen] Add MotionData class and generate Animation by this"
[platform/core/uifw/dali-toolkit.git]
/
dali-scene3d
/
public-api
/
loader
/
animated-property.h
diff --git
a/dali-scene3d/public-api/loader/animated-property.h
b/dali-scene3d/public-api/loader/animated-property.h
index
90b8a02
..
07b251f
100644
(file)
--- a/
dali-scene3d/public-api/loader/animated-property.h
+++ b/
dali-scene3d/public-api/loader/animated-property.h
@@
-49,7
+49,7
@@
public: // METHODS
/**
* @return The Property object (of the given @a actor) whose value is being animated.
*/
/**
* @return The Property object (of the given @a actor) whose value is being animated.
*/
- Property GetProperty(Actor& actor)
const
+ Property GetProperty(Actor& actor)
{
auto idx = actor.GetPropertyIndex(mPropertyName);
return Property(actor, idx);
{
auto idx = actor.GetPropertyIndex(mPropertyName);
return Property(actor, idx);
@@
-58,7
+58,7
@@
public: // METHODS
/**
* @brief The type of the Property (of the given @a actor) that is being animated.
*/
/**
* @brief The type of the Property (of the given @a actor) that is being animated.
*/
- Property::Type GetPropertyType(Actor& actor)
const
+ Property::Type GetPropertyType(Actor& actor)
{
auto idx = actor.GetPropertyIndex(mPropertyName);
return actor.GetPropertyType(idx);
{
auto idx = actor.GetPropertyIndex(mPropertyName);
return actor.GetPropertyType(idx);
@@
-70,7
+70,7
@@
public: // METHODS
* Failing to find the actor purely means that this property will not be
* animated.
*/
* Failing to find the actor purely means that this property will not be
* animated.
*/
- void Animate(Animation& anim, GetActor getActor)
const
;
+ void Animate(Animation& anim, GetActor getActor);
public: // DATA
struct Value
public: // DATA
struct Value