+ * Set the frame-buffer used as a render target.
+ * @param[in] frameBuffer The framebuffer
+ */
+ void SetFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Retrieve the resource ID of the frame-buffer.
+ * @return The resource ID, or zero if not rendering off-screen.
+ */
+ Render::FrameBuffer* GetFrameBuffer();
+
+ /**