- unsigned int mRenderedOnceCounter; ///< Incremented whenever state changes to RENDERED_ONCE_AND_NOTIFIED
- bool mTargetIsNativeFramebuffer; ///< Tells if our target is a native framebuffer
+ bool mRequiresSync:1; ///< Whether sync is needed to track the render
+ bool mActive:1; ///< True when the task is active, i.e. has valid source and camera
+ bool mWaitingToRender:1;///< True when an render once to FBO is waiting
+ bool mNotifyTrigger:1; ///< True if a render once render task has finished renderering
+ bool mExclusive:1; ///< Whether the render task has exclusive access to the source actor (node in the scene graph).
+ bool mClearEnabled:1; ///< Whether previous results are cleared.
+ bool mCullMode:1; ///< Whether renderers should be frustum culled