-
- if ( 0u == updateBufferIndex )
- {
- mNodeQueue0.Clear();
- mAttachmentQueue0.Clear();
- mShaderQueue0.Clear();
- mGeometryQueue0.Clear();
- mMaterialQueue0.Clear();
- mSamplerQueue0.Clear();
- mPropertyBufferQueue0.Clear();
- }
- else
- {
- mNodeQueue1.Clear();
- mAttachmentQueue1.Clear();
- mShaderQueue1.Clear();
- mGeometryQueue1.Clear();
- mMaterialQueue1.Clear();
- mSamplerQueue1.Clear();
- mPropertyBufferQueue1.Clear();
- }
+ mNodeQueue[updateBufferIndex].Clear();
+ mRendererQueue[updateBufferIndex].Clear();
+ mShaderQueue[updateBufferIndex].Clear();
+ mCameraQueue[updateBufferIndex].Clear();
+ mSceneQueue[updateBufferIndex].Clear();