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[4.0] Avoid calling glActiveTexture() unnecessarily.
[platform/core/uifw/dali-core.git]
/
dali
/
internal
/
render
/
renderers
/
render-texture.cpp
diff --git
a/dali/internal/render/renderers/render-texture.cpp
b/dali/internal/render/renderers/render-texture.cpp
index
7e0af70
..
7cb2f8e
100644
(file)
--- a/
dali/internal/render/renderers/render-texture.cpp
+++ b/
dali/internal/render/renderers/render-texture.cpp
@@
-860,8
+860,7
@@
bool Texture::Bind( Context& context, unsigned int textureUnit, Render::Sampler*
if( mId != 0 )
{
if( mId != 0 )
{
- context.ActiveTexture( static_cast<TextureUnit>(textureUnit) );
- context.BindTexture( mTarget, mId );
+ context.BindTextureForUnit( static_cast<TextureUnit>( textureUnit ), mTarget, mId );
ApplySampler( context, sampler );
if( mNativeImage )
ApplySampler( context, sampler );
if( mNativeImage )