+ virtual void GlContextDestroyed();
+
+ /**
+ * @brief Bind the framebuffer
+ * @param[in] context The GL context
+ */
+ virtual void Bind( Context& context );
+
+ /**
+ * @brief Get the width of the FrameBuffer
+ * @return The width of the framebuffer
+ */
+ virtual uint32_t GetWidth() const;
+
+ /**
+ * @brief Get the height of the FrameBuffer
+ * @return The height of the framebuffer
+ */
+ virtual uint32_t GetHeight() const;