+ virtual uint32_t GetHeight() const;
+
+ /**
+ * @brief Attach a texture for color rendering. Valid only for Framebuffers with COLOR attachments.
+ * @param[in] context The GL context
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ * @note A maximum of Dali::FrameBuffer::MAX_COLOR_ATTACHMENTS are supported.
+ */
+ void AttachColorTexture( Context& context, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer );