- //Create a stencil render target
- context.GenRenderbuffers(1, &mStencilBuffer );
- context.BindRenderbuffer(GL_RENDERBUFFER, mStencilBuffer);
- context.RenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, mWidth, mHeight);
- context.FramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mStencilBuffer );
+ // Create a stencil render target.
+ context.GenRenderbuffers( 1, &mStencilBuffer );
+ context.BindRenderbuffer( GL_RENDERBUFFER, mStencilBuffer );
+ context.RenderbufferStorage( GL_RENDERBUFFER, GL_STENCIL_INDEX8, mWidth, mHeight );
+ context.FramebufferRenderbuffer( GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mStencilBuffer );