-void Context::ResetVertexAttributeState()
-{
- // reset attribute cache
- for( unsigned int i=0; i < MAX_ATTRIBUTE_CACHE_SIZE; ++i )
- {
- mVertexAttributeCachedState[ i ] = false;
- mVertexAttributeCurrentState[ i ] = false;
-
- LOG_GL("DisableVertexAttribArray %d\n", i);
- CHECK_GL( mGlAbstraction, mGlAbstraction.DisableVertexAttribArray( i ) );
- }
-}
-
-void Context::ResetGlState()