+ void RenderScene( Integration::Scene& scene, bool renderToFbo );
+
+ // This method should be called from Core::PostRender()
+
+ /**
+ * This is called after rendering all the scenes in the next frame. This method should be
+ * followed by a call up RenderScene.
+ * Multi-threading note: this method should be called from a dedicated rendering thread.
+ * @pre The GL context must have been created, and made current.
+ * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
+ */
+ void PostRender( bool uploadOnly );
+
+
+private: