{
auto buffer = static_cast<GLES::Buffer*>(mMapBufferInfo.buffer);
if(!buffer->IsCPUAllocated())
{
buffer->Bind(BufferUsage::VERTEX_BUFFER);
{
auto buffer = static_cast<GLES::Buffer*>(mMapBufferInfo.buffer);
if(!buffer->IsCPUAllocated())
{
buffer->Bind(BufferUsage::VERTEX_BUFFER);