-platform_abstraction_dynamics_header_files = \
- $(platform_abstraction_src_dir)/dynamics/dynamics-body-intf.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-body-settings.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-collision-data.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-debug-vertex.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-factory-intf.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-joint-intf.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-shape-intf.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-world-intf.h \
- $(platform_abstraction_src_dir)/dynamics/dynamics-world-settings.h
+SET( platform_abstraction_header_files
+ ${platform_abstraction_src_dir}/core.h
+ ${platform_abstraction_src_dir}/core-enumerations.h
+ ${platform_abstraction_src_dir}/context-notifier.h
+ ${platform_abstraction_src_dir}/debug.h
+ ${platform_abstraction_src_dir}/trace.h
+ ${platform_abstraction_src_dir}/profiling.h
+ ${platform_abstraction_src_dir}/input-options.h
+ ${platform_abstraction_src_dir}/bitmap.h
+ ${platform_abstraction_src_dir}/resource-policies.h
+ ${platform_abstraction_src_dir}/resource-types.h
+ ${platform_abstraction_src_dir}/gl-abstraction.h
+ ${platform_abstraction_src_dir}/gl-defines.h
+ ${platform_abstraction_src_dir}/gl-sync-abstraction.h
+ ${platform_abstraction_src_dir}/gl-context-helper-abstraction.h
+ ${platform_abstraction_src_dir}/render-controller.h
+ ${platform_abstraction_src_dir}/platform-abstraction.h
+ ${platform_abstraction_src_dir}/processor-interface.h
+ ${platform_abstraction_src_dir}/lockless-buffer.h
+ ${platform_abstraction_src_dir}/render-task-list-integ.h
+ ${platform_abstraction_src_dir}/scene.h
+)