-AccessibleApplication_ref (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_unref:
- * @obj: a pointer to the #AccessibleApplication object on which to operate.
- *
- * Decrement the reference count for an #AccessibleApplication.
- *
- * Returns: (no return code implemented yet).
- *
- **/
-void
-AccessibleApplication_unref (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_getToolkitName:
- * @obj: a pointer to the #AccessibleApplication to query.
- *
- * Get the name of the UI toolkit used by an #AccessibleApplication.
- *
- * Returns: a UTF-8 string indicating which UI toolkit is
- * used by an application.
- *
- **/
-char *
-AccessibleApplication_getToolkitName (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_getVersion:
- * @obj: a pointer to the #AccessibleApplication being queried.
- *
- * Get the version of the at-spi bridge exported by an
- * #AccessibleApplication instance.
- *
- * Returns: a UTF-8 string indicating the application's
- * at-spi version.
- *
- **/
-char *
-AccessibleApplication_getVersion (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_getID:
- * @obj: a pointer to the #AccessibleApplication being queried.
- *
- * Get the unique ID assigned by the Registry to an
- * #AccessibleApplication instance.
- * (Not Yet Implemented by the registry).
- *
- * Returns: a unique #long integer associated with the application
- * by the Registry, or 0 if the application is not registered.
- **/
-long
-AccessibleApplication_getID (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_pause:
- * @obj: a pointer to the #Accessible object on which to operate.
- *
- * Attempt to pause the application (used when client event queue is
- * over-full).
- * Not Yet Implemented.
- *
- * Returns: #TRUE if the application was paused successfully, #FALSE otherwise.
- *
- **/
-SPIBoolean
-AccessibleApplication_pause (AccessibleApplication *obj);
-
-/**
- * AccessibleApplication_resume:
- * @obj: a pointer to the #Accessible object on which to operate.
- *
- * Attempt to resume the application (used after #AccessibleApplication_pause).
- * Not Yet Implemented.
- *
- * Returns: #TRUE if application processing resumed successfully, #FALSE otherwise.
- *
- **/
-SPIBoolean
-AccessibleApplication_resume (AccessibleApplication *obj);
-
-/*
- *
- * AccessibleComponent function prototypes
- *
- */
-
-void
-AccessibleComponent_ref (AccessibleComponent *obj);
-
-void
-AccessibleComponent_unref (AccessibleComponent *obj);
-
-SPIBoolean
-AccessibleComponent_contains (AccessibleComponent *obj,
- long int x,
- long int y,
- AccessibleCoordType ctype);
-
-Accessible *
-AccessibleComponent_getAccessibleAtPoint (AccessibleComponent *obj,
- long int x,
- long int y,
- AccessibleCoordType ctype);
-
-/**
- * AccessibleComponent_getExtents:
- * @obj: a pointer to the #AccessibleComponent to query.
- * @x: a pointer to a #long into which the minimum x coordinate will be returned.
- * @y: a pointer to a #long into which the minimum y coordinate will be returned.
- * @width: a pointer to a #long into which the x extents (width) will be returned.
- * @height: a pointer to a #long into which the y extents (height) will be returned.
- * @ctype: the desired coordinate system into which to return the results,
- * (e.g. COORD_TYPE_WINDOW, COORD_TYPE_SCREEN).
- *
- * Get the bounding box of the specified #AccessibleComponent.
- *
- **/
-void
-AccessibleComponent_getExtents (AccessibleComponent *obj,
- long int *x,
- long int *y,
- long int *width,
- long int *height,
- AccessibleCoordType ctype);
-
-void
-AccessibleComponent_getPosition (AccessibleComponent *obj,
- long int *x,
- long int *y,
- AccessibleCoordType ctype);
-
-void
-AccessibleComponent_getSize (AccessibleComponent *obj,
- long int *width,
- long int *height);
-
-/**
- * AccessibleComponent_getLayer:
- * @obj: a pointer to the #AccessibleComponent to query.
- *
- * Query which layer the component is painted into, to help determine its
- * visibility in terms of stacking order.
- *
- * Returns: the #AccessibleComponentLayer into which this component is painted.
- **/
+AccessibleCollection_freeMatchRule (AccessibleCollection *obj,
+ AccessibleMatchRule *matchrule);
+/* AccessibleComponent function prototypes */
+
+void AccessibleComponent_ref (AccessibleComponent *obj);
+void AccessibleComponent_unref (AccessibleComponent *obj);
+SPIBoolean AccessibleComponent_contains (AccessibleComponent *obj,
+ long int x,
+ long int y,
+ AccessibleCoordType ctype);
+Accessible *AccessibleComponent_getAccessibleAtPoint (
+ AccessibleComponent *obj,
+ long int x,
+ long int y,
+ AccessibleCoordType ctype);
+void AccessibleComponent_getExtents (AccessibleComponent *obj,
+ long int *x,
+ long int *y,
+ long int *width,
+ long int *height,
+ AccessibleCoordType ctype);
+void AccessibleComponent_getPosition (AccessibleComponent *obj,
+ long int *x,
+ long int *y,
+ AccessibleCoordType ctype);
+void AccessibleComponent_getSize (AccessibleComponent *obj,
+ long int *width,
+ long int *height);