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The canvas view defaults to SYNCHRONOUS_LOADING.
[platform/core/uifw/dali-toolkit.git]
/
automated-tests
/
src
/
dali-toolkit
/
dali-toolkit-test-utils
/
test-graphics-pipeline.cpp
diff --git
a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-pipeline.cpp
b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-pipeline.cpp
index
0cc4194
..
9e80f8f
100644
(file)
--- a/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-pipeline.cpp
+++ b/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-graphics-pipeline.cpp
@@
-21,20
+21,17
@@
namespace Dali
TestGraphicsPipeline::TestGraphicsPipeline(TestGlAbstraction& gl, const Graphics::PipelineCreateInfo& createInfo)
: mGl(gl)
{
TestGraphicsPipeline::TestGraphicsPipeline(TestGlAbstraction& gl, const Graphics::PipelineCreateInfo& createInfo)
: mGl(gl)
{
- // Need to deep copy, otherwise pointed at memory will go out of scope. Probably should do something about this.
+ // Need to deep copy, otherwise pointed at memory will go out of scope.
@todo
Probably should do something about this.
if(createInfo.colorBlendState)
colorBlendState = *createInfo.colorBlendState;
if(createInfo.colorBlendState)
colorBlendState = *createInfo.colorBlendState;
- if(createInfo.
shader
State)
-
shaderState = *createInfo.shader
State;
+ if(createInfo.
program
State)
+
programState = *createInfo.program
State;
if(createInfo.viewportState)
viewportState = *createInfo.viewportState;
if(createInfo.viewportState)
viewportState = *createInfo.viewportState;
- if(createInfo.framebufferState)
- framebufferState = *createInfo.framebufferState;
-
if(createInfo.depthStencilState)
depthStencilState = *createInfo.depthStencilState;
if(createInfo.depthStencilState)
depthStencilState = *createInfo.depthStencilState;