2 * Copyright 2006 The Android Open Source Project
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
8 #ifndef SkTransparentShader_DEFINED
9 #define SkTransparentShader_DEFINED
13 class SK_API SkTransparentShader : public SkShader {
15 SkTransparentShader() {}
17 virtual uint32_t getFlags() SK_OVERRIDE;
18 virtual bool setContext(const SkBitmap& device,
20 const SkMatrix& matrix) SK_OVERRIDE;
21 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
22 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
24 SK_DEVELOPER_TO_STRING()
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader)
28 // these are a cache from the call to setContext()
29 const SkBitmap* fDevice;
32 SkTransparentShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
34 typedef SkShader INHERITED;