[Tizen] Destroy removal visuals after idler
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-impl.cpp
1 /*
2  * Copyright (c) 2023 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/scripting/scripting.h>
22 #include <dali/integration-api/adaptor-framework/adaptor.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/object/property-array.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/object/type-registry.h>
27
28 // INTERNAL INCLUDES
29 #include <dali-toolkit/devel-api/asset-manager/asset-manager.h>
30 #include <dali-toolkit/devel-api/styling/style-manager-devel.h>
31 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
32 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
33 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
34 #include <dali-toolkit/internal/visuals/animated-image/animated-image-visual.h>
35 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
36 #include <dali-toolkit/internal/visuals/arc/arc-visual.h>
37 #include <dali-toolkit/internal/visuals/border/border-visual.h>
38 #include <dali-toolkit/internal/visuals/color/color-visual.h>
39 #include <dali-toolkit/internal/visuals/gradient/gradient-visual.h>
40 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
41 #include <dali-toolkit/internal/visuals/image/image-visual.h>
42 #include <dali-toolkit/internal/visuals/mesh/mesh-visual.h>
43 #include <dali-toolkit/internal/visuals/npatch/npatch-visual.h>
44 #include <dali-toolkit/internal/visuals/primitive/primitive-visual.h>
45 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
46 #include <dali-toolkit/internal/visuals/text-visual-shader-factory.h>
47 #include <dali-toolkit/internal/visuals/text/text-visual.h>
48 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
49 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
50 #include <dali-toolkit/internal/visuals/visual-url.h>
51 #include <dali-toolkit/internal/visuals/wireframe/wireframe-visual.h>
52 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
53 #include <dali-toolkit/public-api/visuals/text-visual-properties.h>
54 #include <dali-toolkit/public-api/visuals/visual-properties.h>
55
56 namespace Dali
57 {
58 namespace Toolkit
59 {
60 namespace Internal
61 {
62 namespace
63 {
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
66 #endif
67
68 BaseHandle Create()
69 {
70   BaseHandle handle = Toolkit::VisualFactory::Get();
71
72   return handle;
73 }
74
75 DALI_TYPE_REGISTRATION_BEGIN_CREATE(Toolkit::VisualFactory, Dali::BaseHandle, Create, true)
76 DALI_TYPE_REGISTRATION_END()
77 const char* const BROKEN_IMAGE_FILE_NAME = "broken.png"; ///< The file name of the broken image.
78
79 static constexpr auto  SHADER_TYPE_COUNT = 2u;
80 const std::string_view VertexPredefines[SHADER_TYPE_COUNT]{
81   "",                                     //VisualFactoryCache::COLOR_SHADER
82   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
83 };
84 const std::string_view FragmentPredefines[SHADER_TYPE_COUNT]{
85   "",                                     //VisualFactoryCache::COLOR_SHADER
86   "#define IS_REQUIRED_ROUNDED_CORNER\n", //VisualFactoryCache::COLOR_SHADER_ROUNDED_CORNER
87 };
88
89 } // namespace
90
91 VisualFactory::VisualFactory(bool debugEnabled)
92 : mFactoryCache(),
93   mImageVisualShaderFactory(),
94   mTextVisualShaderFactory(),
95   mSlotDelegate(this),
96   mIdleCallback(nullptr),
97   mDebugEnabled(debugEnabled),
98   mPreMultiplyOnLoad(true)
99 {
100 }
101
102 VisualFactory::~VisualFactory()
103 {
104   if(mIdleCallback && Adaptor::IsAvailable())
105   {
106     // Removes the callback from the callback manager in case the control is destroyed before the callback is executed.
107     Adaptor::Get().RemoveIdle(mIdleCallback);
108     mIdleCallback = nullptr;
109   }
110 }
111
112 void VisualFactory::OnStyleChangedSignal(Toolkit::StyleManager styleManager, StyleChange::Type type)
113 {
114   if(type == StyleChange::THEME_CHANGE)
115   {
116     SetBrokenImageUrl(styleManager);
117   }
118 }
119
120 void VisualFactory::OnBrokenImageChangedSignal(Toolkit::StyleManager styleManager)
121 {
122   SetBrokenImageUrl(styleManager);
123 }
124
125 Toolkit::Visual::Base VisualFactory::CreateVisual(const Property::Map& propertyMap)
126 {
127   Visual::BasePtr visualPtr;
128
129   Property::Value*           typeValue  = propertyMap.Find(Toolkit::Visual::Property::TYPE, VISUAL_TYPE);
130   Toolkit::DevelVisual::Type visualType = Toolkit::DevelVisual::IMAGE; // Default to IMAGE type.
131   if(typeValue)
132   {
133     Scripting::GetEnumerationProperty(*typeValue, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT, visualType);
134   }
135
136   switch(visualType)
137   {
138     case Toolkit::Visual::BORDER:
139     {
140       visualPtr = BorderVisual::New(GetFactoryCache(), propertyMap);
141       break;
142     }
143
144     case Toolkit::Visual::COLOR:
145     {
146       visualPtr = ColorVisual::New(GetFactoryCache(), propertyMap);
147       break;
148     }
149
150     case Toolkit::Visual::GRADIENT:
151     {
152       visualPtr = GradientVisual::New(GetFactoryCache(), propertyMap);
153       break;
154     }
155
156     case Toolkit::Visual::IMAGE:
157     {
158       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
159       std::string      imageUrl;
160       if(imageURLValue)
161       {
162         if(imageURLValue->Get(imageUrl))
163         {
164           if(!imageUrl.empty())
165           {
166             VisualUrl visualUrl(imageUrl);
167
168             switch(visualUrl.GetType())
169             {
170               case VisualUrl::N_PATCH:
171               {
172                 visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
173                 break;
174               }
175               case VisualUrl::TVG:
176               case VisualUrl::SVG:
177               {
178                 visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
179                 break;
180               }
181               case VisualUrl::GIF:
182               case VisualUrl::WEBP:
183               {
184                 visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
185                 break;
186               }
187               case VisualUrl::JSON:
188               {
189                 visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
190                 break;
191               }
192               case VisualUrl::REGULAR_IMAGE:
193               {
194                 visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, propertyMap);
195                 break;
196               }
197             }
198           }
199         }
200         else
201         {
202           Property::Array* array = imageURLValue->GetArray();
203           if(array && array->Count() > 0)
204           {
205             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
206           }
207         }
208       }
209       break;
210     }
211
212     case Toolkit::Visual::MESH:
213     {
214       visualPtr = MeshVisual::New(GetFactoryCache(), propertyMap);
215       break;
216     }
217
218     case Toolkit::Visual::PRIMITIVE:
219     {
220       visualPtr = PrimitiveVisual::New(GetFactoryCache(), propertyMap);
221       break;
222     }
223
224     case Toolkit::Visual::WIREFRAME:
225     {
226       visualPtr = WireframeVisual::New(GetFactoryCache(), propertyMap);
227       break;
228     }
229
230     case Toolkit::Visual::TEXT:
231     {
232       visualPtr = TextVisual::New(GetFactoryCache(), GetTextVisualShaderFactory(), propertyMap);
233       break;
234     }
235
236     case Toolkit::Visual::N_PATCH:
237     {
238       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
239       std::string      imageUrl;
240       if(imageURLValue && imageURLValue->Get(imageUrl))
241       {
242         if(!imageUrl.empty())
243         {
244           visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
245         }
246       }
247       break;
248     }
249
250     case Toolkit::Visual::SVG:
251     {
252       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
253       std::string      imageUrl;
254       if(imageURLValue && imageURLValue->Get(imageUrl))
255       {
256         if(!imageUrl.empty())
257         {
258           visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
259         }
260       }
261       break;
262     }
263
264     case Toolkit::Visual::ANIMATED_IMAGE:
265     {
266       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
267       std::string      imageUrl;
268       if(imageURLValue)
269       {
270         if(imageURLValue->Get(imageUrl))
271         {
272           if(!imageUrl.empty())
273           {
274             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
275           }
276         }
277         else
278         {
279           Property::Array* array = imageURLValue->GetArray();
280           if(array && array->Count() > 0)
281           {
282             visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), *array, propertyMap);
283           }
284         }
285       }
286       break;
287     }
288
289     case Toolkit::DevelVisual::ANIMATED_GRADIENT:
290     {
291       visualPtr = AnimatedGradientVisual::New(GetFactoryCache(), propertyMap);
292       break;
293     }
294
295     case Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE:
296     {
297       Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
298       std::string      imageUrl;
299       if(imageURLValue && imageURLValue->Get(imageUrl))
300       {
301         if(!imageUrl.empty())
302         {
303           visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), imageUrl, propertyMap);
304         }
305       }
306       break;
307     }
308
309     case Toolkit::DevelVisual::ARC:
310     {
311       visualPtr = ArcVisual::New(GetFactoryCache(), propertyMap);
312       break;
313     }
314   }
315
316   DALI_LOG_INFO(gLogFilter, Debug::Concise, "VisualFactory::CreateVisual( VisualType:%s %s%s)\n", Scripting::GetEnumerationName<Toolkit::DevelVisual::Type>(visualType, VISUAL_TYPE_TABLE, VISUAL_TYPE_TABLE_COUNT), (visualType == Toolkit::DevelVisual::IMAGE) ? "url:" : "", (visualType == Toolkit::DevelVisual::IMAGE) ? (([&]() {
317                   // Return URL if present in PropertyMap else return "not found message"
318                   Property::Value* imageURLValue = propertyMap.Find(Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME);
319                   return (imageURLValue) ? imageURLValue->Get<std::string>().c_str() : "url not found in PropertyMap";
320                 })())
321                                                                                                                                                                                                                                                                                                                             : "");
322
323   if(!visualPtr)
324   {
325     DALI_LOG_ERROR("VisualType unknown\n");
326   }
327
328   if(mDebugEnabled && visualType != Toolkit::DevelVisual::WIREFRAME)
329   {
330     //Create a WireframeVisual if we have debug enabled
331     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr, propertyMap);
332   }
333
334   return Toolkit::Visual::Base(visualPtr.Get());
335 }
336
337 Toolkit::Visual::Base VisualFactory::CreateVisual(const std::string& url, ImageDimensions size)
338 {
339   Visual::BasePtr visualPtr;
340
341   if(!url.empty())
342   {
343     // first resolve url type to know which visual to create
344     VisualUrl visualUrl(url);
345     switch(visualUrl.GetType())
346     {
347       case VisualUrl::N_PATCH:
348       {
349         visualPtr = NPatchVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl);
350         break;
351       }
352       case VisualUrl::TVG:
353       case VisualUrl::SVG:
354       {
355         visualPtr = SvgVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
356         break;
357       }
358       case VisualUrl::GIF:
359       case VisualUrl::WEBP:
360       {
361         visualPtr = AnimatedImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
362         break;
363       }
364       case VisualUrl::JSON:
365       {
366         visualPtr = AnimatedVectorImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
367         break;
368       }
369       case VisualUrl::REGULAR_IMAGE:
370       {
371         visualPtr = ImageVisual::New(GetFactoryCache(), GetImageVisualShaderFactory(), visualUrl, size);
372         break;
373       }
374     }
375   }
376
377   if(mDebugEnabled)
378   {
379     //Create a WireframeVisual if we have debug enabled
380     visualPtr = WireframeVisual::New(GetFactoryCache(), visualPtr);
381   }
382
383   return Toolkit::Visual::Base(visualPtr.Get());
384 }
385
386 void VisualFactory::SetPreMultiplyOnLoad(bool preMultiply)
387 {
388   if(mPreMultiplyOnLoad != preMultiply)
389   {
390     GetFactoryCache().SetPreMultiplyOnLoad(preMultiply);
391   }
392   mPreMultiplyOnLoad = preMultiply;
393 }
394
395 bool VisualFactory::GetPreMultiplyOnLoad() const
396 {
397   return mPreMultiplyOnLoad;
398 }
399
400 void VisualFactory::UsePreCompiledShader()
401 {
402   if(mPrecompiledShaderRequested)
403   {
404     return;
405   }
406   mPrecompiledShaderRequested = true;
407
408   Integration::ShaderPrecompiler::Get().Enable();
409
410   // Get image shader
411   std::vector<RawShaderData> rawShaderList;
412   RawShaderData              imageShaderData;
413   GetImageVisualShaderFactory().GetPrecompiledShader(imageShaderData);
414   rawShaderList.push_back(imageShaderData);
415
416   // Get text shader
417   RawShaderData textShaderData;
418   GetTextVisualShaderFactory().GetPrecompiledShader(textShaderData);
419   rawShaderList.push_back(textShaderData);
420
421   // Get color shader
422   RawShaderData colorShaderData;
423   GetPrecompiledShader(colorShaderData);
424   rawShaderList.push_back(colorShaderData);
425
426   // Save all shader
427   Integration::ShaderPrecompiler::Get().SavePrecomipleShaderList(rawShaderList);
428 }
429
430 void VisualFactory::DiscardVisual(Toolkit::Visual::Base visual)
431 {
432   mDiscardedVisuals.emplace_back(visual);
433
434   RegisterDiscardCallback();
435 }
436
437 Internal::TextureManager& VisualFactory::GetTextureManager()
438 {
439   return GetFactoryCache().GetTextureManager();
440 }
441
442 void VisualFactory::SetBrokenImageUrl(Toolkit::StyleManager& styleManager)
443 {
444   const std::string        imageDirPath   = AssetManager::GetDaliImagePath();
445   std::string              brokenImageUrl = imageDirPath + BROKEN_IMAGE_FILE_NAME;
446   std::vector<std::string> customBrokenImageUrlList;
447
448   if(styleManager)
449   {
450     customBrokenImageUrlList       = Toolkit::DevelStyleManager::GetBrokenImageUrlList(styleManager);
451     const auto brokenImageUrlValue = Toolkit::DevelStyleManager::GetConfigurations(styleManager).Find("brokenImageUrl", Property::Type::STRING);
452     if(brokenImageUrlValue)
453     {
454       brokenImageUrlValue->Get(brokenImageUrl);
455     }
456   }
457
458   // Add default image
459   mFactoryCache->SetBrokenImageUrl(brokenImageUrl, customBrokenImageUrlList);
460 }
461
462 void VisualFactory::GetPrecompiledShader(RawShaderData& shaders)
463 {
464   std::vector<std::string_view> vertexPrefix;
465   std::vector<std::string_view> fragmentPrefix;
466   int                           shaderCount = 0;
467   shaders.shaderCount                       = 0;
468   for(int i = 0; i < SHADER_TYPE_COUNT; ++i)
469   {
470     vertexPrefix.push_back(VertexPredefines[i]);
471     fragmentPrefix.push_back(FragmentPredefines[i]);
472     shaderCount++;
473   }
474
475   shaders.vertexPrefix   = vertexPrefix;
476   shaders.fragmentPrefix = fragmentPrefix;
477   shaders.vertexShader   = SHADER_COLOR_VISUAL_SHADER_VERT;
478   shaders.fragmentShader = SHADER_COLOR_VISUAL_SHADER_FRAG;
479   shaders.shaderCount    = shaderCount;
480 }
481
482 Internal::VisualFactoryCache& VisualFactory::GetFactoryCache()
483 {
484   if(!mFactoryCache)
485   {
486     mFactoryCache                      = std::unique_ptr<VisualFactoryCache>(new VisualFactoryCache(mPreMultiplyOnLoad));
487     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
488     if(styleManager)
489     {
490       styleManager.StyleChangedSignal().Connect(mSlotDelegate, &VisualFactory::OnStyleChangedSignal);
491       Toolkit::DevelStyleManager::BrokenImageChangedSignal(styleManager).Connect(mSlotDelegate, &VisualFactory::OnBrokenImageChangedSignal);
492     }
493     SetBrokenImageUrl(styleManager);
494   }
495
496   //UsePreCompiledShader(); // Call forcelly
497
498   return *mFactoryCache;
499 }
500
501 ImageVisualShaderFactory& VisualFactory::GetImageVisualShaderFactory()
502 {
503   if(!mImageVisualShaderFactory)
504   {
505     mImageVisualShaderFactory = std::unique_ptr<ImageVisualShaderFactory>(new ImageVisualShaderFactory());
506   }
507   return *mImageVisualShaderFactory;
508 }
509
510 TextVisualShaderFactory& VisualFactory::GetTextVisualShaderFactory()
511 {
512   if(!mTextVisualShaderFactory)
513   {
514     mTextVisualShaderFactory = std::unique_ptr<TextVisualShaderFactory>(new TextVisualShaderFactory());
515   }
516   return *mTextVisualShaderFactory;
517 }
518
519 void VisualFactory::OnDiscardCallback()
520 {
521   mIdleCallback = nullptr;
522
523   // Discard visual now.
524   mDiscardedVisuals.clear();
525 }
526
527 void VisualFactory::RegisterDiscardCallback()
528 {
529   if(!mIdleCallback && Adaptor::IsAvailable())
530   {
531     // The callback manager takes the ownership of the callback object.
532     mIdleCallback = MakeCallback(this, &VisualFactory::OnDiscardCallback);
533
534     Adaptor& adaptor = Adaptor::Get();
535
536     if(!adaptor.AddIdle(mIdleCallback, false))
537     {
538       // Fail to add idle. (Maybe adaptor is paused.)
539       mIdleCallback = nullptr;
540     }
541   }
542 }
543
544 } // namespace Internal
545
546 } // namespace Toolkit
547
548 } // namespace Dali