1 #ifndef DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
2 #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/math/vector2.h>
23 #include <dali/public-api/rendering/visual-renderer.h>
26 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
27 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
28 #include <dali-toolkit/internal/visuals/visual-event-observer.h>
29 #include <dali-toolkit/public-api/align-enumerations.h>
30 #include <dali-toolkit/public-api/visuals/visual-properties.h>
44 * @param [in] fittingMode that the derived class prefers
45 * @param [in] type The type of the this visual
47 Impl(FittingMode fittingMode, Toolkit::Visual::Type type);
57 IS_ATLASING_APPLIED = 1 << 1,
58 IS_PREMULTIPLIED_ALPHA = 1 << 2,
59 IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
64 CustomShader(const Property::Map& map);
65 void SetPropertyMap(const Property::Map& map);
66 void CreatePropertyMap(Property::Map& map) const;
68 std::string mVertexShader;
69 std::string mFragmentShader;
70 Dali::ImageDimensions mGridSize;
71 Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
77 * Default constructor ensures the visual fills the control
82 * Use the property map to set zero or more of the transform
83 * attributes, and sets the remaining attributes to their default
86 void SetPropertyMap(const Property::Map& map);
89 * Add the transform attributes to the map (using integer keys)
91 void GetPropertyMap(Property::Map& map) const;
94 * Update zero or more attributes from the property map.
96 void UpdatePropertyMap(const Property::Map& map);
99 * Set the uniform properties onto the renderer
101 void SetUniforms(VisualRenderer renderer, Toolkit::Direction::Type direction);
104 * Convert the control size and the transform attributes into the actual
105 * size of the visual.
107 Vector2 GetVisualSize(const Vector2& controlSize);
112 Vector4 mOffsetSizeMode;
113 Toolkit::Align::Type mOrigin;
114 Toolkit::Align::Type mAnchorPoint;
117 VisualRenderer mRenderer;
118 CustomShader* mCustomShader;
119 EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
121 Transform mTransform;
124 float mBorderlineWidth;
125 Vector4 mBorderlineColor;
126 float mBorderlineOffset;
127 Vector4 mCornerRadius;
128 float mCornerRadiusPolicy;
130 Property::Index mBorderlineWidthIndex;
131 Property::Index mBorderlineColorIndex;
132 Property::Index mBorderlineOffsetIndex;
133 Property::Index mCornerRadiusIndex;
134 FittingMode mFittingMode; ///< How the contents should fit the view
136 Toolkit::Visual::ResourceStatus mResourceStatus;
137 const Toolkit::Visual::Type mType;
138 bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always.
139 bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always.
142 } // namespace Visual
144 } // namespace Internal
146 } // namespace Toolkit
150 #endif // DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H