1 #ifndef DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
2 #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
5 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/math/vector2.h>
23 #include <dali/public-api/rendering/renderer.h>
26 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
27 #include <dali-toolkit/internal/visuals/visual-resource-observer.h>
28 #include <dali-toolkit/devel-api/align-enums.h>
57 IS_ATLASING_APPLIED = 1<<1,
58 IS_PREMULTIPLIED_ALPHA = 1 << 2,
59 IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
64 CustomShader( const Property::Map& map );
65 void SetPropertyMap( const Property::Map& map );
66 void CreatePropertyMap( Property::Map& map ) const;
68 std::string mVertexShader;
69 std::string mFragmentShader;
70 Dali::ImageDimensions mGridSize;
71 Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
77 * Default constructor ensures the visual fills the control
82 * Use the property map to set zero or more of the transform
83 * attributes, and sets the remaining attributes to their default
86 void SetPropertyMap( const Property::Map& map );
89 * Add the transform attributes to the map (using integer keys)
91 void GetPropertyMap( Property::Map& map ) const;
94 * Update zero or more attributes from the property map.
96 void UpdatePropertyMap( const Property::Map& map );
99 * Register or set the uniform properties onto the renderer
101 void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
104 * Convert the control size and the transform attributes into the actual
105 * size of the visual.
107 Vector2 GetVisualSize( const Vector2& controlSize );
111 Vector4 mOffsetSizeMode;
112 Toolkit::Align::Type mOrigin;
113 Toolkit::Align::Type mAnchorPoint;
117 CustomShader* mCustomShader;
118 SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
119 ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready
121 Transform mTransform;
125 Property::Index mMixColorIndex;
126 Property::Index mOpacityIndex;
128 bool mResourceReady:1;
131 } // namespace Visual
133 } // namespace Internal
135 } // namespace Toolkit
139 #endif // DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H