1 #ifndef DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
2 #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H
5 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/math/vector2.h>
23 #include <dali/public-api/rendering/renderer.h>
26 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
27 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
28 #include <dali-toolkit/internal/visuals/visual-event-observer.h>
29 #include <dali-toolkit/public-api/align-enumerations.h>
30 #include <dali-toolkit/public-api/visuals/visual-properties.h>
44 * @param [in] fittingMode that the derived class prefers
45 * @param [in] type The type of the this visual
47 Impl(FittingMode fittingMode, Toolkit::Visual::Type type);
57 IS_ATLASING_APPLIED = 1 << 1,
58 IS_PREMULTIPLIED_ALPHA = 1 << 2,
59 IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
64 CustomShader(const Property::Map& map);
65 void SetPropertyMap(const Property::Map& map);
66 void CreatePropertyMap(Property::Map& map) const;
68 std::string mVertexShader;
69 std::string mFragmentShader;
70 Dali::ImageDimensions mGridSize;
71 Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint
77 * Default constructor ensures the visual fills the control
82 * Use the property map to set zero or more of the transform
83 * attributes, and sets the remaining attributes to their default
86 void SetPropertyMap(const Property::Map& map);
89 * Add the transform attributes to the map (using integer keys)
91 void GetPropertyMap(Property::Map& map) const;
94 * Update zero or more attributes from the property map.
96 void UpdatePropertyMap(const Property::Map& map);
99 * Register the uniform properties onto the renderer
101 void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction);
104 * Set the uniform properties onto the renderer
106 void SetUniforms(Renderer renderer, Toolkit::Direction::Type direction);
109 * Convert the control size and the transform attributes into the actual
110 * size of the visual.
112 Vector2 GetVisualSize(const Vector2& controlSize);
117 Vector4 mOffsetSizeMode;
118 Toolkit::Align::Type mOrigin;
119 Toolkit::Align::Type mAnchorPoint;
120 Property::Index mOffsetIndex{Property::INVALID_INDEX};
121 Property::Index mSizeIndex{Property::INVALID_INDEX};
125 CustomShader* mCustomShader;
126 EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
128 Transform mTransform;
131 float mBorderlineWidth;
132 Vector4 mBorderlineColor;
133 float mBorderlineOffset;
134 Vector4 mCornerRadius;
135 float mCornerRadiusPolicy;
137 Property::Index mMixColorIndex;
138 Property::Index mBorderlineWidthIndex;
139 Property::Index mBorderlineColorIndex;
140 Property::Index mBorderlineOffsetIndex;
141 Property::Index mCornerRadiusIndex;
142 FittingMode mFittingMode; ///< How the contents should fit the view
144 Toolkit::Visual::ResourceStatus mResourceStatus;
145 const Toolkit::Visual::Type mType;
146 bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always.
147 bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always.
150 } // namespace Visual
152 } // namespace Internal
154 } // namespace Toolkit
158 #endif // DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H