2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/actors/actor.h>
22 #include <dali/public-api/actors/layer.h>
23 #include <dali/public-api/animation/constraint.h>
24 #include <dali/public-api/common/dali-common.h>
25 #include <dali/public-api/math/radian.h>
26 #include <dali/public-api/math/vector2.h>
28 #include <dali/internal/event/actors/actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
30 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
31 #include <dali/internal/event/animation/constraint-impl.h>
32 #include <dali/internal/event/size-negotiation/relayout-controller-impl.h>
43 Internal::ActorPtr internal = Internal::Actor::New();
45 return Actor(internal.Get());
48 Actor Actor::DownCast( BaseHandle handle )
50 return Actor( dynamic_cast<Dali::Internal::Actor*>(handle.GetObjectPtr()) );
57 Actor::Actor(const Actor& copy)
62 Actor& Actor::operator=(const Actor& rhs)
64 BaseHandle::operator=(rhs);
68 const std::string& Actor::GetName() const
70 return GetImplementation(*this).GetName();
73 void Actor::SetName(const std::string& name)
75 GetImplementation(*this).SetName(name);
78 unsigned int Actor::GetId() const
80 return GetImplementation(*this).GetId();
83 bool Actor::IsRoot() const
85 return GetImplementation(*this).IsRoot();
88 bool Actor::OnStage() const
90 return GetImplementation(*this).OnStage();
93 bool Actor::IsLayer() const
95 return GetImplementation(*this).IsLayer();
98 Layer Actor::GetLayer()
100 return GetImplementation(*this).GetLayer();
103 void Actor::Add(Actor actor)
105 GetImplementation(*this).Add(GetImplementation(actor));
108 void Actor::Insert(unsigned int index, Actor actor)
110 GetImplementation(*this).Insert(index, GetImplementation(actor));
113 void Actor::Remove(Actor actor)
115 GetImplementation(*this).Remove(GetImplementation(actor));
118 void Actor::Unparent()
120 GetImplementation(*this).Unparent();
123 unsigned int Actor::GetChildCount() const
125 return GetImplementation(*this).GetChildCount();
128 Actor Actor::GetChildAt(unsigned int index) const
130 return GetImplementation(*this).GetChildAt(index);
133 Actor Actor::FindChildByName(const std::string& actorName)
135 Internal::ActorPtr child = GetImplementation(*this).FindChildByName(actorName);
136 return Actor(child.Get());
139 Actor Actor::FindChildById(const unsigned int id)
141 Internal::ActorPtr child = GetImplementation(*this).FindChildById(id);
142 return Actor(child.Get());
145 Actor Actor::GetParent() const
147 Internal::Actor* parent = GetImplementation(*this).GetParent();
149 return Actor(parent);
152 void Actor::SetParentOrigin(const Vector3& origin)
154 GetImplementation(*this).SetParentOrigin(origin);
157 Vector3 Actor::GetCurrentParentOrigin() const
159 return GetImplementation(*this).GetCurrentParentOrigin();
162 void Actor::SetAnchorPoint(const Vector3& anchorPoint)
164 GetImplementation(*this).SetAnchorPoint(anchorPoint);
167 Vector3 Actor::GetCurrentAnchorPoint() const
169 return GetImplementation(*this).GetCurrentAnchorPoint();
172 void Actor::SetSize(float width, float height)
174 GetImplementation(*this).SetSize(width, height);
177 void Actor::SetSize(float width, float height, float depth)
179 GetImplementation(*this).SetSize(width, height, depth);
182 void Actor::SetSize(const Vector2& size)
184 GetImplementation(*this).SetSize( size );
187 void Actor::SetSize(const Vector3& size)
189 GetImplementation(*this).SetSize( size );
192 Vector3 Actor::GetTargetSize() const
194 return GetImplementation(*this).GetTargetSize();
197 Vector3 Actor::GetCurrentSize() const
199 return GetImplementation(*this).GetCurrentSize();
202 Vector3 Actor::GetNaturalSize() const
204 return GetImplementation(*this).GetNaturalSize();
207 void Actor::SetPosition(float x, float y)
209 GetImplementation(*this).SetPosition(x, y);
212 void Actor::SetPosition(float x, float y, float z)
214 GetImplementation(*this).SetPosition(x, y, z);
217 void Actor::SetPosition(const Vector3& position)
219 GetImplementation(*this).SetPosition(position);
222 void Actor::SetX(float x)
224 GetImplementation(*this).SetX(x);
227 void Actor::SetY(float y)
229 GetImplementation(*this).SetY(y);
232 void Actor::SetZ(float z)
234 GetImplementation(*this).SetZ(z);
237 void Actor::TranslateBy(const Vector3& distance)
239 GetImplementation(*this).TranslateBy(distance);
242 Vector3 Actor::GetCurrentPosition() const
244 return GetImplementation(*this).GetCurrentPosition();
247 Vector3 Actor::GetCurrentWorldPosition() const
249 return GetImplementation(*this).GetCurrentWorldPosition();
252 void Actor::SetPositionInheritanceMode( PositionInheritanceMode mode )
254 GetImplementation(*this).SetPositionInheritanceMode( mode );
257 PositionInheritanceMode Actor::GetPositionInheritanceMode() const
259 return GetImplementation(*this).GetPositionInheritanceMode();
262 void Actor::SetOrientation(const Radian& angle, const Vector3& axis)
264 GetImplementation(*this).SetOrientation(angle, axis);
267 void Actor::SetOrientation(const Quaternion& orientation)
269 GetImplementation(*this).SetOrientation(orientation);
272 void Actor::RotateBy(const Radian& angle, const Vector3& axis)
274 GetImplementation(*this).RotateBy(angle, axis);
277 void Actor::RotateBy(const Quaternion& relativeRotation)
279 GetImplementation(*this).RotateBy(relativeRotation);
282 Quaternion Actor::GetCurrentOrientation() const
284 return GetImplementation(*this).GetCurrentOrientation();
287 void Actor::SetInheritOrientation(bool inherit)
289 GetImplementation(*this).SetInheritOrientation(inherit);
292 bool Actor::IsOrientationInherited() const
294 return GetImplementation(*this).IsOrientationInherited();
297 Quaternion Actor::GetCurrentWorldOrientation() const
299 return GetImplementation(*this).GetCurrentWorldOrientation();
302 void Actor::SetScale(float scale)
304 GetImplementation(*this).SetScale(scale);
307 void Actor::SetScale(float scaleX, float scaleY, float scaleZ)
309 GetImplementation(*this).SetScale(scaleX, scaleY, scaleZ);
312 void Actor::SetScale(const Vector3& scale)
314 GetImplementation(*this).SetScale(scale);
317 void Actor::ScaleBy(const Vector3& relativeScale)
319 GetImplementation(*this).ScaleBy(relativeScale);
322 Vector3 Actor::GetCurrentScale() const
324 return GetImplementation(*this).GetCurrentScale();
327 Vector3 Actor::GetCurrentWorldScale() const
329 return GetImplementation(*this).GetCurrentWorldScale();
332 void Actor::SetInheritScale( bool inherit )
334 GetImplementation(*this).SetInheritScale( inherit );
337 bool Actor::IsScaleInherited() const
339 return GetImplementation(*this).IsScaleInherited();
342 void Actor::SetSizeModeFactor(const Vector3& factor)
344 GetImplementation(*this).SetSizeModeFactor(factor);
347 Vector3 Actor::GetSizeModeFactor() const
349 return GetImplementation(*this).GetSizeModeFactor();
352 Matrix Actor::GetCurrentWorldMatrix() const
354 return GetImplementation(*this).GetCurrentWorldMatrix();
357 void Actor::SetVisible(bool visible)
359 GetImplementation(*this).SetVisible(visible);
362 bool Actor::IsVisible() const
364 return GetImplementation(*this).IsVisible();
367 void Actor::SetOpacity(float opacity)
369 GetImplementation(*this).SetOpacity(opacity);
372 float Actor::GetCurrentOpacity() const
374 return GetImplementation(*this).GetCurrentOpacity();
377 void Actor::SetColor(const Vector4& color)
379 GetImplementation(*this).SetColor(color);
382 Vector4 Actor::GetCurrentColor() const
384 return GetImplementation(*this).GetCurrentColor();
387 void Actor::SetColorMode( ColorMode colorMode )
389 GetImplementation(*this).SetColorMode(colorMode);
392 ColorMode Actor::GetColorMode() const
394 return GetImplementation(*this).GetColorMode();
397 Vector4 Actor::GetCurrentWorldColor() const
399 return GetImplementation(*this).GetCurrentWorldColor();
402 void Actor::SetDrawMode( DrawMode::Type drawMode )
404 GetImplementation(*this).SetDrawMode( drawMode );
407 DrawMode::Type Actor::GetDrawMode() const
409 return GetImplementation(*this).GetDrawMode();
412 void Actor::SetSensitive(bool sensitive)
414 GetImplementation(*this).SetSensitive(sensitive);
417 bool Actor::IsSensitive() const
419 return GetImplementation(*this).IsSensitive();
422 bool Actor::ScreenToLocal(float& localX, float& localY, float screenX, float screenY) const
424 return GetImplementation(*this).ScreenToLocal(localX, localY, screenX, screenY);
427 void Actor::SetLeaveRequired(bool required)
429 GetImplementation(*this).SetLeaveRequired(required);
432 bool Actor::GetLeaveRequired() const
434 return GetImplementation(*this).GetLeaveRequired();
437 void Actor::SetKeyboardFocusable( bool focusable )
439 GetImplementation(*this).SetKeyboardFocusable(focusable);
442 bool Actor::IsKeyboardFocusable() const
444 return GetImplementation(*this).IsKeyboardFocusable();
447 void Actor::SetResizePolicy( ResizePolicy::Type policy, Dimension::Type dimension )
449 GetImplementation(*this).SetResizePolicy( policy, dimension );
452 ResizePolicy::Type Actor::GetResizePolicy( Dimension::Type dimension ) const
454 return GetImplementation(*this).GetResizePolicy( dimension );
457 void Actor::SetSizeScalePolicy( SizeScalePolicy::Type policy )
459 GetImplementation(*this).SetSizeScalePolicy( policy );
462 SizeScalePolicy::Type Actor::GetSizeScalePolicy() const
464 return GetImplementation(*this).GetSizeScalePolicy();
467 float Actor::GetHeightForWidth( float width )
469 return GetImplementation(*this).GetHeightForWidth( width );
472 float Actor::GetWidthForHeight( float height )
474 return GetImplementation(*this).GetWidthForHeight( height );
477 float Actor::GetRelayoutSize( Dimension::Type dimension ) const
479 return GetImplementation(*this).GetRelayoutSize( dimension );
482 void Actor::SetPadding( const Padding& padding )
484 Internal::Actor& impl = GetImplementation(*this);
486 Vector2 widthPadding( padding.left, padding.right );
487 impl.SetPadding( widthPadding, Dimension::WIDTH );
489 Vector2 heightPadding( padding.bottom, padding.top );
490 impl.SetPadding( heightPadding, Dimension::HEIGHT );
493 void Actor::GetPadding( Padding& paddingOut ) const
495 const Internal::Actor& impl = GetImplementation(*this);
497 Vector2 widthPadding = impl.GetPadding( Dimension::WIDTH );
498 Vector2 heightPadding = impl.GetPadding( Dimension::HEIGHT );
500 paddingOut.left = widthPadding.x;
501 paddingOut.right = widthPadding.y;
502 paddingOut.bottom = heightPadding.x;
503 paddingOut.top = heightPadding.y;
506 void Actor::SetMinimumSize( const Vector2& size )
508 Internal::Actor& impl = GetImplementation(*this);
510 impl.SetMinimumSize( size.x, Dimension::WIDTH );
511 impl.SetMinimumSize( size.y, Dimension::HEIGHT );
514 Vector2 Actor::GetMinimumSize()
516 Internal::Actor& impl = GetImplementation(*this);
518 return Vector2( impl.GetMinimumSize( Dimension::WIDTH ), impl.GetMinimumSize( Dimension::HEIGHT ) );
521 void Actor::SetMaximumSize( const Vector2& size )
523 Internal::Actor& impl = GetImplementation(*this);
525 impl.SetMaximumSize( size.x, Dimension::WIDTH );
526 impl.SetMaximumSize( size.y, Dimension::HEIGHT );
529 Vector2 Actor::GetMaximumSize()
531 Internal::Actor& impl = GetImplementation(*this);
533 return Vector2( impl.GetMaximumSize( Dimension::WIDTH ), impl.GetMaximumSize( Dimension::HEIGHT ) );
536 Actor::TouchSignalType& Actor::TouchedSignal()
538 return GetImplementation(*this).TouchedSignal();
541 Actor::HoverSignalType& Actor::HoveredSignal()
543 return GetImplementation(*this).HoveredSignal();
546 Actor::MouseWheelEventSignalType& Actor::MouseWheelEventSignal()
548 return GetImplementation(*this).MouseWheelEventSignal();
551 Actor::OnStageSignalType& Actor::OnStageSignal()
553 return GetImplementation(*this).OnStageSignal();
556 Actor::OffStageSignalType& Actor::OffStageSignal()
558 return GetImplementation(*this).OffStageSignal();
561 Actor::OnRelayoutSignalType& Actor::OnRelayoutSignal()
563 return GetImplementation(*this).OnRelayoutSignal();
566 Actor::Actor(Internal::Actor* internal)
571 void UnparentAndReset( Actor& actor )