2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-processor.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/trace.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/common/scene-impl.h>
29 #include <dali/internal/event/events/gesture-requests.h>
30 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-event.h>
31 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-impl.h>
32 #include <dali/internal/event/events/long-press-gesture/long-press-gesture-recognizer.h>
33 #include <dali/internal/event/render-tasks/render-task-impl.h>
34 #include <dali/public-api/actors/actor.h>
35 #include <dali/public-api/common/dali-common.h>
43 DALI_INIT_TRACE_FILTER(gTraceFilter, DALI_TRACE_PERFORMANCE_MARKER, false);
44 const unsigned long DEFAULT_MINIMUM_HOLDING_TIME = 500u;
47 * Creates a LongPressGesture and asks the specified detector to emit its detected signal.
48 * @param[in] actor The actor on which the long press gesture has occurred.
49 * @param[in] gestureDetectors A reference to gesture detectors that should emit the signal.
50 * @param[in] longPressEvent The longPressEvent received from the adaptor.
51 * @param[in] localPoint Relative to the actor attached to the detector.
53 void EmitLongPressSignal(
55 const GestureDetectorContainer& gestureDetectors,
56 const LongPressGestureEvent& longPressEvent,
59 Internal::LongPressGesturePtr longPress(new Internal::LongPressGesture(longPressEvent.state));
60 longPress->SetTime(longPressEvent.time);
61 longPress->SetNumberOfTouches(longPressEvent.numberOfTouches);
62 longPress->SetScreenPoint(longPressEvent.point);
63 longPress->SetLocalPoint(localPoint);
64 longPress->SetSourceType(longPressEvent.sourceType);
65 longPress->SetSourceData(longPressEvent.sourceData);
67 Dali::Actor actorHandle(actor);
68 const GestureDetectorContainer::const_iterator endIter = gestureDetectors.end();
69 for(GestureDetectorContainer::const_iterator iter = gestureDetectors.begin(); iter != endIter; ++iter)
71 static_cast<LongPressGestureDetector*>(*iter)->EmitLongPressGestureSignal(actorHandle, Dali::LongPressGesture(longPress.Get()));
76 * Functor which checks whether the specified actor is attached to the gesture detector.
77 * It returns true if it is no longer attached. This can be used in remove_if functions.
79 struct IsNotAttachedFunctor
83 * @param[in] actor The actor to check whether it is attached.
85 IsNotAttachedFunctor(Actor* actor)
91 * Returns true if not attached, false if it is still attached.
92 * @param[in] detector The detector to check.
93 * @return true, if not attached, false otherwise.
95 bool operator()(const GestureDetector* detector) const
97 return !detector->IsAttached(*actorToCheck);
100 Actor* actorToCheck; ///< The actor to check whether it is attached or not.
103 } // unnamed namespace
105 LongPressGestureProcessor::LongPressGestureProcessor()
106 : GestureProcessor(GestureType::LONG_PRESS),
107 mLongPressGestureDetectors(),
109 mCurrentRenderTask(),
110 mMinTouchesRequired(1),
111 mMaxTouchesRequired(1),
112 mCurrentLongPressEvent(nullptr),
113 mMinimumHoldingTime(DEFAULT_MINIMUM_HOLDING_TIME)
117 LongPressGestureProcessor::~LongPressGestureProcessor() = default;
119 void LongPressGestureProcessor::Process(Scene& scene, const LongPressGestureEvent& longPressEvent)
121 DALI_TRACE_SCOPE(gTraceFilter, "DALI_PROCESS_LONG_PRESS_GESTURE");
122 switch(longPressEvent.state)
124 case GestureState::POSSIBLE:
126 mCurrentEmitters.clear();
129 HitTestAlgorithm::Results hitTestResults;
130 if(HitTest(scene, longPressEvent.point, hitTestResults))
132 SetActor(&GetImplementation(hitTestResults.actor));
137 case GestureState::STARTED:
139 Actor* currentGesturedActor = GetCurrentGesturedActor();
140 if(currentGesturedActor)
142 HitTestAlgorithm::Results hitTestResults;
143 HitTest(scene, longPressEvent.point, hitTestResults);
145 if(hitTestResults.actor && (currentGesturedActor == &GetImplementation(hitTestResults.actor)))
147 // Record the current render-task for Screen->Actor coordinate conversions
148 mCurrentRenderTask = hitTestResults.renderTask;
150 // Set mCurrentLongPressEvent to use inside overridden methods called from ProcessAndEmit()
151 mCurrentLongPressEvent = &longPressEvent;
152 ProcessAndEmit(hitTestResults);
153 mCurrentLongPressEvent = nullptr;
157 mCurrentEmitters.clear();
164 case GestureState::FINISHED:
166 // The gesture should only be sent to the gesture detector which first received it so that it
167 // can be told when the gesture ends as well.
169 // Only send subsequent long press gesture signals if we processed the gesture when it started.
170 // Check if actor is still touchable.
172 Actor* currentGesturedActor = GetCurrentGesturedActor();
173 if(currentGesturedActor)
175 if(currentGesturedActor->IsHittable() && !mCurrentEmitters.empty() && mCurrentRenderTask)
177 // Ensure actor is still attached to the emitters, if it is not then remove the emitter.
178 GestureDetectorContainer::iterator endIter = std::remove_if(mCurrentEmitters.begin(), mCurrentEmitters.end(), IsNotAttachedFunctor(currentGesturedActor));
179 mCurrentEmitters.erase(endIter, mCurrentEmitters.end());
181 if(!mCurrentEmitters.empty())
184 RenderTask& renderTaskImpl = *mCurrentRenderTask.Get();
185 currentGesturedActor->ScreenToLocal(renderTaskImpl, actorCoords.x, actorCoords.y, longPressEvent.point.x, longPressEvent.point.y);
187 EmitLongPressSignal(currentGesturedActor, mCurrentEmitters, longPressEvent, actorCoords);
191 // Clear current emitters and emitted actor
192 mCurrentEmitters.clear();
198 case GestureState::CANCELLED:
200 mCurrentEmitters.clear();
205 case GestureState::CONTINUING:
207 DALI_ABORT("Incorrect state received from Integration layer: CONTINUING\n");
211 case GestureState::CLEAR:
213 DALI_ABORT("Incorrect state received from Integration layer: CLEAR\n");
219 void LongPressGestureProcessor::AddGestureDetector(LongPressGestureDetector* gestureDetector, Scene& scene)
221 bool firstRegistration(mLongPressGestureDetectors.empty());
223 mLongPressGestureDetectors.push_back(gestureDetector);
225 if(firstRegistration)
227 mMinTouchesRequired = gestureDetector->GetMinimumTouchesRequired();
228 mMaxTouchesRequired = gestureDetector->GetMaximumTouchesRequired();
230 LongPressGestureRequest request;
231 request.minTouches = mMinTouchesRequired;
232 request.maxTouches = mMaxTouchesRequired;
234 Size size = scene.GetSize();
236 mGestureRecognizer = new LongPressGestureRecognizer(*this, Vector2(size.width, size.height), static_cast<const LongPressGestureRequest&>(request), mMinimumHoldingTime);
244 void LongPressGestureProcessor::RemoveGestureDetector(LongPressGestureDetector* gestureDetector)
247 LongPressGestureDetectorContainer::iterator endIter = std::remove(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector);
248 DALI_ASSERT_DEBUG(endIter != mLongPressGestureDetectors.end());
251 mLongPressGestureDetectors.erase(endIter, mLongPressGestureDetectors.end());
253 if(mLongPressGestureDetectors.empty())
255 mGestureRecognizer = nullptr;
263 void LongPressGestureProcessor::GestureDetectorUpdated(LongPressGestureDetector* gestureDetector)
265 DALI_ASSERT_DEBUG(find(mLongPressGestureDetectors.begin(), mLongPressGestureDetectors.end(), gestureDetector) != mLongPressGestureDetectors.end());
270 void LongPressGestureProcessor::SetMinimumHoldingTime(uint32_t time)
272 if(time > 0u && mMinimumHoldingTime != time)
274 mMinimumHoldingTime = time;
276 if(mGestureRecognizer)
278 LongPressGestureRecognizer* longPressRecognizer = dynamic_cast<LongPressGestureRecognizer*>(mGestureRecognizer.Get());
279 if(longPressRecognizer)
281 longPressRecognizer->SetMinimumHoldingTime(time);
287 uint32_t LongPressGestureProcessor::GetMinimumHoldingTime() const
289 return mMinimumHoldingTime;
292 void LongPressGestureProcessor::UpdateDetection()
294 DALI_ASSERT_DEBUG(!mLongPressGestureDetectors.empty());
296 unsigned int minimumRequired = UINT_MAX;
297 unsigned int maximumRequired = 0;
299 for(LongPressGestureDetectorContainer::iterator iter = mLongPressGestureDetectors.begin(), endIter = mLongPressGestureDetectors.end(); iter != endIter; ++iter)
301 LongPressGestureDetector* current(*iter);
305 unsigned int minimum = current->GetMinimumTouchesRequired();
306 if(minimum < minimumRequired)
308 minimumRequired = minimum;
311 unsigned int maximum = current->GetMaximumTouchesRequired();
312 if(maximum > maximumRequired)
314 maximumRequired = maximum;
319 if((minimumRequired != mMinTouchesRequired) || (maximumRequired != mMaxTouchesRequired))
321 mMinTouchesRequired = minimumRequired;
322 mMaxTouchesRequired = maximumRequired;
324 LongPressGestureRequest request;
325 request.minTouches = mMinTouchesRequired;
326 request.maxTouches = mMaxTouchesRequired;
327 mGestureRecognizer->Update(request);
331 void LongPressGestureProcessor::OnGesturedActorStageDisconnection()
333 mCurrentEmitters.clear();
336 bool LongPressGestureProcessor::CheckGestureDetector(GestureDetector* detector, Actor* actor)
338 DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
340 LongPressGestureDetector* longPressDetector(static_cast<LongPressGestureDetector*>(detector));
342 return (longPressDetector->GetMinimumTouchesRequired() <= mCurrentLongPressEvent->numberOfTouches) &&
343 (longPressDetector->GetMaximumTouchesRequired() >= mCurrentLongPressEvent->numberOfTouches);
346 void LongPressGestureProcessor::EmitGestureSignal(Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates)
348 DALI_ASSERT_DEBUG(mCurrentLongPressEvent);
350 mCurrentEmitters.clear();
353 EmitLongPressSignal(actor, gestureDetectors, *mCurrentLongPressEvent, actorCoordinates);
357 mCurrentEmitters = gestureDetectors;
362 } // namespace Internal